Ferrumachs were the most numerous of all the rilmani.[2]
Description[]
Ferrumachs were tall humanoids with broad shoulders, wide chests and large muscular arms.
Abilities[]
Ferrumachs had the innate ability to duplicate the effects of the blur, command, comprehend languages, continual light, cure moderate wounds, darkness, detect evil, detect good, detect magic, detect thoughts, dispel magic, featherfall, hold monster, ice storm, know alignment, obscuring mist, phantom steed, polymorph self, sanctuary, see invisibility, silence, silence, 15' radius, teleport without error, tongues and wall of fog spells.[2][3][4][5]
Combat[]
Ferrumachs lived to fight. Their great strength and skill with a weapon made them formidable warriors. They were known for always wearing their heavy plate armor, which was usually covered in long, sharp spikes. Their weapons of choice tended to be axes, halberds and flails.[3]
Society[]
In rilmani society, ferrumachs were the soldiers, sent into battle when violence was necessary to maintain balance. They followed the orders of argenachs and aurumach without hesitation. Ferrumachs lived apart and rarely socialized with other rilmani, but considered cuprilachs as fellow martial professionals. Ferrumachs lived in fortresses around the Spire, in constant vigilance.[3]
Relationships[]
Ferrumachs sometimes acted as servants of the goddess Waukeen.[6] When it came to mounts, ferrumachs often rode upon the magical beasts known as kulduraths.[7]
History[]
As of the mid–14th century DR, a single aurumach and several ferrumach composed one of the three groups connected to the final seal in the fifth level of Watcher's Keep. Unlike other instances, these rilmani could be summoned to Toril when the spirit key was used to unlock one third of the keep's seal.[8]
Appendix[]
Appearances[]
Adventures
Video Games
References[]
- ↑ 1.0 1.1 Justice Arman, F. Wesley Schneider (October 2023). “Morte's Planar Parade”. Planescape: Adventures in the Multiverse (Wizards of the Coast), p. 44. ISBN 978-0-7869-6904-3.
- ↑ 2.0 2.1 2.2 2.3 Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomasson, and James Wyatt (April 2003). Fiend Folio. (Wizards of the Coast), p. 143. ISBN 0-7869-2780-1.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Richard Baker (October 1995). Monstrous Compendium Planescape Appendix II. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 90. ISBN 0-7869-0173-X.
- ↑ Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomasson, and James Wyatt (April 2003). Fiend Folio. (Wizards of the Coast), p. 140. ISBN 0-7869-2780-1.
- ↑ Richard Baker (October 1995). Monstrous Compendium Planescape Appendix II. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 84. ISBN 0-7869-0173-X.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 177. ISBN 978-0786903849.
- ↑ Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomasson, and James Wyatt (April 2003). Fiend Folio. (Wizards of the Coast), p. 116. ISBN 0-7869-2780-1.
- ↑ BioWare (June 2001). Designed by Kevin Martens. Baldur's Gate II: Throne of Bhaal. Black Isle Studios.