The fey eladrin were the most powerful of the eladrin, a subrace of elves who adopted the Feywild as their home. After centuries of exposure to that plane's magic, they acquired supernatural abilities not seen on most of their kin from the Prime Material plane and were effectively transformed into fey. Sometimes called noble eladrin, they were capable of changing their physical appearance and powers according to their mood, assuming characteristics of the seasons.
Description[edit | edit source]
Fey eladrin were similar to high elves but were considerably more slender. It was common for their eyes to shine, giving away their connection to the magic of the Feywild. Their hair and skin colors changed to reflect their moods, which could each be identified to a particular season of the year. How frequently eladrin changed their appearance was an individual choice. Some eladrin spent their entire lives in the same season or followed the seasons of the place where they lived, while others could change as frequently as once per day.
Abilities[edit | edit source]
Like most eladrin, fey eladrin were capable of teleporting over small distances. In an effect similar to the misty step spell, they could briefly step into the Feywild and shorten travel distances between two points, effectively instantly traveling over distances of up to 30 feet (9.1 meters). Some high elves, through diligent study, could also learn to use the same abilities.
The abilities that fey eladrin possessed were dependent on the season towards which they had the most affinity.
- Spring eladrin channeled the joy of the spring season to all creatures around them, rendering them temporarily friendly and reluctant to attack the eladrin. They were innately capable of casting a number of spells, including charm person, confusion, enthrall, hallucinatory terrain, Otto's irresistible dance, suggestion, and Tasha's hideous laughter.
- Summer eladrin invoked the fiery aggression of the summer season, instilling fear to the hearts of all creatures in their proximity. Unlike eladrin of other seasons, they did not have an innate ability to cast spells, instead relying on their great speed and physical strength.
- Autumn eladrin called upon the feelings of sharing and goodwill from the autumn season, avoiding violence when possible and using their magic to heal and help. While in that state, they were capable of innately casting spells such as calm emotions, cure wounds, greater restoration, heal, lesser restoration, raise dead, and sleep.
- Winter eladrin entered that state when distressed by sadness. They irradiated their melancholy, sapping the will to act from all creatures around them. They could innately cast spells such as cone of cold, fog cloud, gust of wind, and ice storm.
Personality[edit | edit source]
Like their physical appearance and their powers, the impulsiveness and intensity of fey eladrin caused them to wildly change their personality depending on the season to which their emotional state felt closest.
- Eladrin in the spring state were joyful and playful, fond of mischief and playing pranks on other creatures. They were often oblivious to the dangers of doing so.
- In the summer state, which they entered when angered, eladrin became aggressive, vindictive, and furious.
- In the autumn state, fey eladrin assumed the role of conciliators, eager to resolve conflicts and to promote peace. They were also more compassionate and ready to help others and to alleviate their suffering.
- In the winter state, eladrin became bitter and pensive. They often cried frozen tears and irradiated a feeling of gloom that could be felt like a cold wind.
Despite these variations, all fey eladrin shared many common traits, such as the respect for personal freedom, a great love for beauty and art, and a desire to surround themselves with beautiful objects.
Combat[edit | edit source]
In all states, fey eladrin were proficient combatants who excelled at the longsword and longbow. However, it was in the summer state that eladrin reached the pinnacle of their speed and proficiency with those weapons.
Society[edit | edit source]
Unlike other elves, eladrin did not feel a pressing need to return to Arvandor. Instead, they found themselves more strongly connected with the Feywild. There, their cities displayed extraordinary feats of elven architecture, blending magic, nature, and structures into awe-inspiring landscapes. The culture of eladrin civilization was older than any other elven culture in the multiverse.
History[edit | edit source]
The eladrin were originally elves who found refuge in the Feywild when they were cast out from Arvandor by Corellon after his confrontation with Lolth. Unlike other elves, who then decided to move on to the Material plane, the eladrin chose to remain in the Feywild and adopt it as their home. Centuries of exposure to the wild magic of the Feywild changed those elves, imbuing them with the flexible and mutable nature of the plane, turning them into eladrin. While some eladrin managed to remain humanoids despite these transformations and only acquired some additional supernatural abilities, most were completely altered by the plane, changing into fey creatures.
Notable Fey Eladrin[edit | edit source]
- Smiler, a fey eladrin adventurer who became stranded in Avernus after being abandoned by his companions.
Appendix[edit | edit source]
Appearances[edit | edit source]
- Baldur's Gate: Descent into Avernus
References[edit | edit source]
- Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 195–197. ISBN 978-0786966240.
- Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 36. ISBN 978-0786966240.
- Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 48. ISBN 978-0786966240.
- Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 49–50. ISBN 978-0786966240.
- Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 39. ISBN 0-7869-4867-1.
- Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 196. ISBN 978-0786966240.
- Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 61. ISBN 978-0786966240.
- Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 74. ISBN 978-0-7869-6612-7.
- Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 290. ISBN 978-0-7869-6560-1.
- Adam Lee, Christopher Perkins (September 17, 2019). Baldur's Gate: Descent into Avernus. (Wizards of the Coast), p. 133. ISBN 0786966769.
Connections[edit | edit source]
Aquatic Elves: Aquatic elf • Marel
Dark Elves: Dark elf • Drow
Sylvan Elves: Wild elf • Wood elf
Miscellaneous: Avariel • Dusk elf • Lythari • Poscadar elf • Snow elf
Planetouched: Celadrin • Draegloth • Eladrin • Fey'ri • Shadar-kai
Humanblood: Crinti • Half-elf • Half-drow • Half-sea elf
Dragonblood: Drow-dragon (shadow) • Drow-dragon (deep) • Zekyl • Zar'ithra
Miscellaneous: Drider • Maraloi