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Fezzes were a form of headwear common among men of all social classes in the land of Zakhara.[2]

Description[]

A fez was a short felt hat that had a round, conical shape with a flat top, with most standing at a height of around 6 inches (0.15 meters). Tassels that were roughly as long as the fez itself hung from the hat's crown. Red with a black tassel was the most common coloration of fez,[3] though others were prevalent.[2]

Prices[]

In the bazaars of Zakhara, a fez could generally be bought for around five copper pieces to two silver pieces, depending upon how well one haggled.[4]

Notable Fezzes[]

Notable Wearers of Fezzes[]

A flying monkey stays fashionable with a fez.

Groups[]

Individuals[]

Regions & Settlements[]

  • Among the Free Cities of Zakhara, those of the middle and upper classes preferred to wear them instead of keffiyehs and turbans.[2] When the upper class did wear turbans they would wrap them around a fez instead of a skullcap,[10] since it made them appear taller, rounder, and overall more impressive.[3]
  • Each of the Free Cities of Zakhara had an official color that was represented in the clothing of most inhabitants, including fezzes.[2] For instance, the inhabitants of Muluk were known to wear purple fezzes, those of Utaqa wore white, and those of Hafayah wore black.[11]
  • In the Free City of Liham, red was the unofficial color and was considered fashionable for fezzes.[12]
  • The inhabitants of the Free City of Qadib were known for wearing yellow fezzes, dyed from the pigment Uther.[13]

Appendix[]

Gallery[]

Appearances[]

Adventures
Assassin MountainA Dozen and One Adventures
Video Games
Neverwinter

External Links[]

References[]

  1. Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt (March 2003). Arms and Equipment Guide 3rd edition. (Wizards of the Coast), p. 29. ISBN 978-0-7869-2649-7.
  2. 2.0 2.1 2.2 2.3 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 19. ISBN 978-1560763291.
  3. 3.0 3.1 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 93. ISBN 978-1560763581.
  4. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 86. ISBN 978-1560763581.
  5. 5.0 5.1 Jeff Grubb (August 1992). Land of Fate (Fortunes and Fates). (TSR, Inc), p. 54. ISBN 978-1560763291.
  6. Tim Beach, Tom Prusa and Steve Kurtz (1993). “Golden Huzuz”. City of Delights (TSR, Inc), p. 66. ISBN 1-56076-589-5.
  7. 7.0 7.1 Steve Kurtz (1993). A Dozen and One Adventures (Cardsheets). (TSR, Inc). ISBN 1-56076-622-0.
  8. Jerry Holkins, Elyssa Grant, Scott Fitzgerald Gray (June 18, 2019). Acquisitions Incorporated. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 130. ISBN 978-0786966905.
  9. Steve Kurtz (1993). A Dozen and One Adventures (Campaign Book). (TSR, Inc), p. 10. ISBN 1-56076-622-0.
  10. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 18. ISBN 978-1560763291.
  11. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 71. ISBN 978-1560763291.
  12. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 74. ISBN 978-1560763291.
  13. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 76. ISBN 978-1560763291.
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