Fezzes were a form of headwear common among men of all social classes in the land of Zakhara.[2]
Description[]
A fez was a short felt hat that had a round, conical shape with a flat top, with most standing at a height of around 6 inches (0.15 meters). Tassels that were roughly as long as the fez itself hung from the hat's crown. Red with a black tassel was the most common coloration of fez,[3] though others were prevalent.[2]
Prices[]
In the bazaars of Zakhara, a fez could generally be bought for around five copper pieces to two silver pieces, depending upon how well one haggled.[4]
Notable Fezzes[]
- Fez of disguise[5]
- Fez of stupidity[5]
Notable Wearers of Fezzes[]
Groups[]
- All members of the House of R'maga wore fezzes.[6]
Individuals[]
- Akamar al-Jawahirji
- Azaltin Ibn Issad owned a fez of disguise.[7]
- Bani Matruj al-Haddar
- Basem bin Rumi wore a gold-colored fez.
- Essafah al-Qadibi owned a fez of disguise.
- Gorar al-Aksar
- Hoobur Gran'Shoop wore a red fez.[8]
- Judarin
- Mustanir, a dwarven sa'luk of Yodfah, typically wore a purple fez.[9]
- Muli
- Yodfah owned a red fez.[7]
Regions & Settlements[]
- Among the Free Cities of Zakhara, those of the middle and upper classes preferred to wear them instead of keffiyehs and turbans.[2] When the upper class did wear turbans they would wrap them around a fez instead of a skullcap,[10] since it made them appear taller, rounder, and overall more impressive.[3]
- Each of the Free Cities of Zakhara had an official color that was represented in the clothing of most inhabitants, including fezzes.[2] For instance, the inhabitants of Muluk were known to wear purple fezzes, those of Utaqa wore white, and those of Hafayah wore black.[11]
- In the Free City of Liham, red was the unofficial color and was considered fashionable for fezzes.[12]
- The inhabitants of the Free City of Qadib were known for wearing yellow fezzes, dyed from the pigment Uther.[13]
Appendix[]
Gallery[]
Appearances[]
- Adventures
- Assassin Mountain • A Dozen and One Adventures
- Video Games
- Neverwinter
External Links[]
References[]
- ↑ Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt (March 2003). Arms and Equipment Guide 3rd edition. (Wizards of the Coast), p. 29. ISBN 978-0-7869-2649-7.
- ↑ 2.0 2.1 2.2 2.3 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 19. ISBN 978-1560763291.
- ↑ 3.0 3.1 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 93. ISBN 978-1560763581.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 86. ISBN 978-1560763581.
- ↑ 5.0 5.1 Jeff Grubb (August 1992). Land of Fate (Fortunes and Fates). (TSR, Inc), p. 54. ISBN 978-1560763291.
- ↑ Tim Beach, Tom Prusa and Steve Kurtz (1993). “Golden Huzuz”. City of Delights (TSR, Inc), p. 66. ISBN 1-56076-589-5.
- ↑ 7.0 7.1 Steve Kurtz (1993). A Dozen and One Adventures (Cardsheets). (TSR, Inc). ISBN 1-56076-622-0.
- ↑ Jerry Holkins, Elyssa Grant, Scott Fitzgerald Gray (June 18, 2019). Acquisitions Incorporated. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 130. ISBN 978-0786966905.
- ↑ Steve Kurtz (1993). A Dozen and One Adventures (Campaign Book). (TSR, Inc), p. 10. ISBN 1-56076-622-0.
- ↑ Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 18. ISBN 978-1560763291.
- ↑ Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 71. ISBN 978-1560763291.
- ↑ Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 74. ISBN 978-1560763291.
- ↑ Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 76. ISBN 978-1560763291.