The three Fields of Mythal were the way the powerful arcanists of Netheril grouped their spells, similar to the nine schools of magic known to the wizards of later ages. Each arcanist was a specialist in one Field, had minor insight into a second and could not cast spells from the third Field.[1][2]

Inventive[edit | edit source]

Inventives were spells used to create or destroy. A specialist in this Field was called an inventor.[1][3]

Mentalism[edit | edit source]

Mentalisms were spells designed to influence the minds of persons or creatures. They were used by mentalists.[1][4]

Variation[edit | edit source]

Variations were spells that changed and transformed things, energies and states, including other spells. A specialist in this Field was called a variator.[1][5]

Appendix[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

Connections[edit | edit source]

Schools of Magic
Schools of effect
Schools of thaumaturgy
ArtificeSongWild magic
Zakharan provinces of magic
Netherese Fields of Mythal
ChronomancyHishnaPlumaPaths of power
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