Fiendish Codex II: Tyrants of the Nine Hells is an accessory for the 3.5th-edition of Dungeons & Dragons®.
Through subtle plotting and brutal aggression, the forces of the Nine Hells seek to corrupt or dominate all who stand against them. These fiends, as ancient and terrible as any in the multiverse, forge armies out of the souls of the wicked and use them to enforce their iron rule. Can your adventurers stand against the might and tyranny of the Nine Hells?
This supplement for the D&D game presents the definitive treatise on devils and their malefic home. Along with information about the physiology, psychology, society, and schemes of the devils themselves, you’ll find feats, spells, items, and tactics commonly employed by these infernal creatures and those who oppose them. This book also provides detailed information on various devils, archdevils, and the layers of the Nine Hells.Contents[]
- Preface
- Introduction
- Chapter 1: All about Devils
- Chapter 2: The Nine Hells
- Chapter 3: Game Rules
- Chapter 4: Devils
- Chapter 5: The Lords of the Nine
- Appendix
Description[]
Fiendish Codex II: Tyrants of the Nine Hells describes in detail each layer of the Hells, such as their physical features, social structure, rulers, and even the personalities of those who rule over each layer respectively.
The first chapter describes the economy and society of the devils in hell, their relationship with demons, their origins, and their soul harvesting of mortals. Chapter two describes the nine layers of hell. Chapter three introduces four new prestige classes while chapter four introduces new types of devils. Finally, the fifth chapter describes the Lords of the Nine.
Index[]
Characters[]
- Asmodeus • Baalzebul • Bel • Belial • Dispater • Fierna • Glasya • Levistus • Mammon • Mephistopheles
Locations[]
- Planes
- Avernus • Dis • Minauros • Phlegethos • Stygia • Malbolge • Maladomini • Cania • Nessus
Gallery[]
Credits[]
- Design: Robin D. Laws, Robert J. Schwalb
- Development Team: Mike Mearls, Jesse Decker, Stephen Schubert
- Editors: Chris Thomasson, Gary Sarli, Penny Williams
- Editing Manager: Kim Mohan
- Design Manager: Christopher Perkins
- Development Manager: Jesse Decker
- Director of RPG R&D: Bill Salvicsek
- Production Managers: John Fischer Randall Crews
- Senior Art Director R&D: Stacy Longstreet
- Art Director: Karin Jaques
- Cover Artist: Raven Mimura
- Interior Artists: Dave Allsop, Thomas M. Baxa, Daarken, Eric Deschamps, Carl Frank, David Griffith, Warren Mahy, Wayne Reynolds, Anne Stokes, Kieran Yanner, James Zhang
- Cartographer: Mike Schley
- Graphic Designer: Karin Jaques
- Graphic Production Specialist: Erin Dorries
- Image Technician: Christina Wiley
Appendix[]
External links[]
- Fiendish Codex II Art Gallery. Wizards of the Coast. (2006-12-08). Archived from the original on 2016-11-01. Retrieved on 2020-03-05.
- Fiendish Codex II Map Gallery. Wizards of the Coast. (2006-12-19). Archived from the original on 2016-11-01. Retrieved on 2020-03-06.
- Excerpts: Fiendish Codex II (HTML). Excerpts Archive. Wizards of the Coast. (2006-12-07). Archived from the original on 2016-11-01. Retrieved on 2021-10-22.
- Dungeon Masters Guild product page