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House Gralhund (pronounced: /ˈgrɔːlhʌndGRAWL-hund[2]) was a noble house of Waterdeep since the Year of the Broken Blade, 1260 DR. Their primary business interests included contracting hireswords and manufacturing weapons.[1][3]

We see both sides.
— Gralhund family motto[4]

Organization[]

The Gralhund family were of Tethyrian descent[1] but included a few tieflings who claimed they were also of the blood of Gargauth.[5] The tieflings were usually sent to a Gralhund estate in Yartar.[6]

Activities[]

In the Year of Wild Magic, 1372 DR, the Gralhunds were competing fiercely with House Amcathra in blade-making, producing higher-quality swords and selling them at a lower price. Amcathra's reputation as the best in blades was in jeopardy because the Gralhunds were using a new alloy of steel with traces of mithral they bartered from Thaglar's Foundry, run by Clan Xundorn[7] down in Skullport.[8]

In the Year of Three Ships Sailing, 1492 DR,[note 1] the heads of the Gralhund family decided to ally with the Zhentarim in the search for the lost gold of Dagult Neverember under the promise of getting a fair share of the treasure. The Zhents, led by Urstul Floxin, used Gralhund Villa as their headquarters while seeking out the Stone of Golorr.[9]

However, not fully trusting Urstul, Yalah also sent one of her personal servants, a nimblewright with a necklace of fireballs, to search for the gnome Dalakhar. The successive blast and the death of Dalakhar ruined the alliance between the Zhents and the Gralhunds.[9]

When Urstul finally took possession of the Stone, he demanded explanations from Yalah about the nimblewright and her profiting from his injuries, and took the Stone.[10] This triggered a fight between Gralhund guards and Zhentarim agents that cost many lives and was remembered as the Gralhund Villa Bloodbath.[11]

Tactics[]

Yalah Gralhund planned to use the intelligence resources of the Black Network in order to unveil some of the Masked Lords of Waterdeep and blackmail or bribe her way into membership.[12]

Base of Operations[]

The Gralhund family kept a villa in Waterdeep's North Ward between Saerdoun Street and Horn Street off of Pony Way.[13][14] The villa grounds were enclosed by a 12‑foot-high (3.7‑meter) stone wall with a main gate onto Horn Street. The entire compound was roughly wedge-shaped and was approximately 23,000 square feet (2,100 square meters) in total area. The main building was two stories tall and was approximately 13,000 square feet (1,200 square meters) total. A 1,580‑square-foot (147‑square-meter), single-story guard barracks adjoined the manor house, and there was a separate, single-story, 2,240‑square-foot (208‑square-meter) stable that had an entrance onto Saerdoun Street.[15]

Members[]

Appendix[]

Notes[]

  1. Canon material does not provide a year for the events described in Waterdeep: Dragon Heist, but Christopher Perkins answered a question via Twitter and stated the year was 1492 DR. Corroborating this, Dragon Heist page 20 refers to events of Death Masks (set in 1491 DR) as being "last year". Unless a canon source contradicts this assertion, this wiki will use 1492 DR for events related to this sourcebook and Waterdeep: Dungeon of the Mad Mage (which is referenced on pages 5 and 98 of Dragon Heist).

Gallery[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Eric L. Boyd (2005-09-28). Noble Houses of Waterdeep (Zipped PDF). Web Enhancement for City of Splendors: Waterdeep. Wizards of the Coast. p. 3. Archived from the original on 2016-11-01. Retrieved on 2009-10-07.
  2. Ed Greenwood and Steven E. Schend (July 1994). “Who's Who in Waterdeep”. City of Splendors (TSR, Inc), p. 15. ISBN 0-5607-6868-1.
  3. 3.0 3.1 Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 47. ISBN 0-88038-490-5.
  4. 4.0 4.1 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 213. ISBN 978-0-7869-6625-7.
  5. Eric L. Boyd (2005-09-28). Noble Houses of Waterdeep (Zipped PDF). Web Enhancement for City of Splendors: Waterdeep. Wizards of the Coast. p. 9. Archived from the original on 2016-11-01. Retrieved on 2009-10-07.
  6. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 53. ISBN 978-0-7869-6625-7.
  7. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 61. ISBN 0-7869-3693-2.
  8. Ed Greenwood and Steven E. Schend (August 1991). “Seeing the Sights in Skullport”. In Roger E. Moore ed. Dragon #172 (TSR, Inc.), p. 15.
  9. 9.0 9.1 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 44. ISBN 978-0-7869-6625-7.
  10. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 50. ISBN 978-0-7869-6625-7.
  11. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), pp. 50–57. ISBN 978-0-7869-6625-7.
  12. 12.0 12.1 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 220. ISBN 978-0-7869-6625-7.
  13. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 48. ISBN 978-0-7869-6625-7.
  14. Map by Jason Engle included in Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast). ISBN 978-0-7869-6625-7.
  15. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), pp. 51–52. ISBN 978-0-7869-6625-7.
  16. 16.0 16.1 16.2 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 55. ISBN 978-0-7869-6625-7.
  17. Ed Greenwood (April 2011). “Eye on the Realms: A Deadly Civic Honor”. In Steve Winter ed. Dungeon #189 (Wizards of the Coast) (189)., p. 3.
  18. Ed Greenwood (April 2001). “The New Adventures of Volo: The Urge to Hunt”. In Dave Gross ed. Dragon #282 (Wizards of the Coast), p. 73.

Connections[]

AdarbrentAgundarAmcathraAmmakylAnteosArgentArtemelAssumbarBelabrantaBladesemmerBrokengulfBrossfeatherCassalanterCragsmereCrommorDezlentyrDurinboldEagleshieldEirontalarEltorchulEmveolstoneEstelmerGauntylGostGralhundGundwyndHawkwinterHelmfastHiilgauntletHothemerHunabarHusteemIlitulIlvastarrIlzimmerIrlingstarJardethJhansczilKormallisKothontLanngolynLathkuleMaerklosMajarraMantharMargasterMassalanMelshimberMoonstarNandarNesherNeveremberPhullPhylundPiiradostRaventreeRoaringhornRosznarRuldegostSilmerhelveSnomeStormweatherSultlueTalmostTarmTchazzamTesperThannThongolirThorpThunderstaffUlbrinterUrmbruskWandsWavesilverZulpairZun
Former Houses
DeepwinterGildegghMaernosShadowduskZoar
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