Fimbrul devils were resistant to both fire and ice, and were capable of moving on ice without any difficulty. They had a natural control over ice as well.
In combat, fimbrul devils would attack with their claws, and were also known to use their innate abilities to create icy exhalations to slow down opponents, or more powerful attacks that restrained a person. It was said that a person who survived battling a fimbrul devil would feel chills for years.
- Erik Scott de Bie and Eric Scott Fitzgerald (2013). D&D Next Conversion Notes: Storm over Neverwinter. (Wizards of the Coast), p. 17.
- Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), pp. 102–103. ISBN 0-7869-5814-6.
- Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 100. ISBN 0-7869-5814-6.
Least: Lemure • Nupperibo • Spinagon
Lesser: Abishai (Black • Blue • Green • Red • White) • Barbazu • Erinyes • Excruciarch • Ghargatula • Hamatula (Stony devil) • Kocrachon • Merregon • Osyluth • War devil • Xerfilstyx
Greater: Amnizu • Cornugon • Gelugon • Logokron • Narzugon • Orthon • Paeliryon • Pit fiend
Baatezu of unknown rank: Advespa • Dogai • Gulthir • Jerul
Araton • Burning devil • Fimbrul devil • Hellcat • Hellwasp • Imp (Bloodbag • Euphoric • Filth) • Kalabon • Kyton • Misfortune devil • Shocktroop devil • Seared devil • Soulrider devil • Stitched devil • Succubus • Tar devil • Vizier devil