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Find water was a spell used by wizards in Anauroch and Zakhara, the Land of Fate.[1][3][2]

EffectsEdit

With this spell the caster could literally smell a supply of water within a broad expanse of territory depending on their level of power. The caster was able to tell the direction, general distance, and whether or not the water was underground. This spell did not inform the caster if the water was potable or easily accessible.[1][2]

ComponentsEdit

This spell required a drop of the caster's sweat, tears, or spittle to cast.[1][2]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 124. ISBN 978-1560763581.
  2. 2.0 2.1 2.2 2.3 Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 357. ISBN 978-0786906642.
  3. Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 75–76. ISBN 1-56076-126-1.
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