The element of fire was one of the four fundamental building blocks of matter, both useful and dreadful, warming and consuming, changing and purifying.[1][2] Despite elements generally playing a neutral role in the cosmos, fire was seen as aggressive and evil by many.[1][3][4][5]
Cosmology[]
Fire manifested its position in the cosmos as the Elemental Plane of Fire, one of the Inner Planes.[7][3] The element was also represented there in living form as fire elementals.[3]
The ruler over the portfolio of fire in Faerûn and Zakhara was the elemental lord Kossuth,[2][8] while it was held by Tezca in the Maztican[9] and by Girru in the Untheric pantheon.[10][11] Among the Lords of Creation worshiped in southeastern Kara-Tur, Agni held dominion over this element.[12][13] Moradin of the dwarves[14] and Flandal Steelskin of the gnomes also had a special interest in fire as it was used in the forge.[15] Talos, the draconic deity Garyx, and the giant power Surtr administered the destructive side of fire.[16][17][18] The evil archomental Imix also worked to wrest the claim over the element of fire away from Kossuth, but the greater power remained firmly in control.[19][3]
Magic[]
School of elemental fire[]
Many magical spells utilized the element of fire.[20] Elemental fire was recognized as a "school of effect" (rather than one of the eight traditional schools of magic).[21][22] Wizards specializing in this school were called fire elementalists.[22] Fire was opposed to the element of water, both as a school of magic[22] and as a worldview.[2][23]
Magic-users in Zakhara had a similar but not identical notion of fire magic in the form of the province of flame.[24]
Likewise, the wu jen of Kara-Tur divided spells into five elemental groups, including fire.[25][26]
Divine fire magic[]
A number of deities granted divine spells that relied on the element, either in the form of the elemental fire sphere,[27] or the fire domain.[28][29]
Celestial bodies[]
Spacefarers also used the four elements to distinguish different types of celestial bodies present in the crystal spheres. Fire bodies were often found at the center of a crystal sphere, giving light and warmth to all its worlds. The sun of Realmspace (as its only fire body) was just such an example.[30][31][32]
Appendix[]
See also[]
- Creatures with the Fire subtype (3rd and v.3.5) or keyword (4th edition)
- List of spells with the Fire descriptor (3rd, 3.5, and 4th edition)
- List of elemental fire spells (arcane, 2nd edition)
- List of elemental fire sphere spells (divine, 2nd edition)
- List of fire domain spells (3rd and v.3.5)
- List of fire domain deities (3rd, 3.5, and 4th edition)
- Fire-dominant planar trait
References[]
- ↑ 1.0 1.1 David "Zeb" Cook (1994). Planescape Campaign Setting, A DM Guide to the Planes. Edited by David Wise. (TSR, Inc), pp. 26, 30. ISBN 978-1560768340.
- ↑ 2.0 2.1 2.2 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 88–89. ISBN 978-0786903849.
- ↑ 3.0 3.1 3.2 3.3 Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), pp. 40–49. ISBN 0-7869-0736-3.
- ↑ Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 8. ISBN 1-56076-828-2.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), pp. 41–42. ISBN 978-1560763581.
- ↑ Ed Greenwood (April 2005). Hand of Fire. (Wizards of the Coast), p. 1. ISBN 978-0-7869-3646-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 256–257. ISBN 0-7869-1836-5.
- ↑ Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 57. ISBN 978-1560763291.
- ↑ Douglas Niles (August 1991). “Gods & Battles”. Maztica Campaign Set (TSR, Inc.), p. 28. ISBN 1-5607-6084-2.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 95. ISBN 978-0786906574.
- ↑ Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), pp. 64, 172. ISBN 0-7869-0430-5.
- ↑ James M. Ward and Troy Denning (August 1990). Legends & Lore (2nd edition). (TSR, Inc), p. 130. ISBN 978-0880388443.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 105. ISBN 0-88038-608-8.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 94. ISBN 0-7869-1239-1.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), pp. 177–178. ISBN 0-7869-1239-1.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 155–156. ISBN 978-0786903849.
- ↑ Nigel Findley, et al. (October 1990). Draconomicon. Edited by Mike Breault. (TSR, Inc.), pp. 25–26. ISBN 0-8803-8876-5.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 221. ISBN 0-7869-2759-3.
- ↑ Wizards of the Coast (April 2015). Villains: Cult of the Eternal Flame (HTML). Wizards of the Coast. Retrieved on 2015-04-26.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 151. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 16–19. ISBN 0-7869-0394-5.
- ↑ 22.0 22.1 22.2 Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 9. ISBN 1-56076-107-5.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 78–80. ISBN 978-0786903849.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 111. ISBN 978-1560763581.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 26. ISBN 0-8803-8099-3.
- ↑ James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 30. ISBN 0-7869-2015-7.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 34. ISBN 0-88038-716-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 63. ISBN 0-7869-1836-5.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 187. ISBN 0-7869-2886-7.
- ↑ Jeff Grubb (1989). AD&D Adventures in Space (Concordance of Arcane Space). (TSR, Inc.). pp. 74-76. ISBN 0-88038-762-9.
- ↑ Jeff Grubb (1989). AD&D Adventures in Space (Lorebook of the Void). (TSR, Inc.). pp. 87-95. ISBN 0-88038-762-9.
- ↑ Dale "slade" Henson (April 1991). Realmspace. Edited by Gary L. Thomas, Karen S. Boomgarden. (TSR, Inc), pp. 5–6. ISBN 1-56076-052-4.
External links[]
- Fire (classical element) article at Wikipedia, The Free Encyclopedia.
Connections[]
Schools of effect
Air • Earth • Fire • Water • Dimension • Incantation • Shadow
Schools of thaumaturgy
Artifice • Song • Wild magic
Zakharan provinces of magic
Flame • Sand • Sea • Wind • Universal
Netherese Fields of Mythal
Inventive • Mentalism • Variation
Others
Chronomancy • Hishna • Pluma • Paths of power