Fire elementals were elementals formed from the element of fire.[citation needed] They were often the divine servants of gods such as Dumathoin, Flandal Steelskin, Gaerdal Ironhand, Gorm Gulthyn, or Kossuth.[7]


They were fast and agile creatures whose touch could set objects aflame. Owing to their fiery nature, they were unable to enter water. They were capable of speaking Ignan although they rarely spoke.[6]


Fire elementals had ichor flowing through their bodies, which could be used as a magical ingredient.[8]


Fire elementals usually chose to burn opponents with their touch. They attacked ferociously, enjoying burning things in the material plane to cinders. The fire elemental might also slam an opponent, possibly causing them to catch fire.[6]

Such creatures could be summoned to fight on one's side by casting the conjure fire elemental spell[9] or by using a fire elemental gem.[10]


The fire elemental Jogaoh was forcibly transported from his home plane to the world of Toril by the extraplanar being Imgig Zu. Employing a Lockstone, Imgig Zu then trapped the powerful fire elemental in the form of a weak dwarf, which in turn bound him to Toril. In the Year of the Prince, 1357 DR, Vajra Valmeyjar and Priam Agrivar brought Jogaoh to the Lockstone, and the magical gem restored him to his true form. Jogaoh returned to his own plane.[11]

A fire elemental emerged from the Great Door outside Waterdeep later in 1357 DR. Advised by his assistant Dunstanny, the wizard Parwyyd Hanifar used the elemental as a fire source for a pyrotechnics spell, causing fireworks that dazzled gargoyles and kenkus that also emerged from the Door.[12]



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  1. 1.0 1.1 1.2 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 125. ISBN 978-0786965614.
  2. Mike Mearls, Greg Bilsland and Robert J. Schwalb (June 15, 2010). Monster Manual 3 4th edition. (Wizards of the Coast), p. 82. ISBN 0786954902.
  3. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 98–99. ISBN 0-7869-2893-X.
  4. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 100. ISBN 1-5607-6619-0.
  5. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 38. ISBN 0-9356-9600-8.
  6. 6.0 6.1 6.2 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 98. ISBN 0-7869-2893-X.
  7. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. pp. 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  8. Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), pp. 4, 5. ISBN 1-56076-764-X.
  9. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 227. ISBN 0-88038-716-5.
  10. Ed Greenwood (July 1991). The Drow of the Underdark. (TSR, Inc), p. 77. ISBN 1-56076-132-6.
  11. Michael Fleisher (January 1989). “The Bounty Seekers Of Manshaka”. Advanced Dungeons & Dragons #2 (DC Comics), pp. 17, 19.
  12. Dan Mishkin (May 1990). “Day of the Darkening”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #18 (DC Comics), pp. 17–18.
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