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Fire elementals were elementals formed from the element of fire.[3]

Description[]

They were fast and agile creatures whose touch could set objects aflame. Owing to their fiery nature, they were unable to enter water. They were capable of speaking Ignan although they rarely spoke.[3]

Biology[]

Being elementals, these creatures did not require any air, food, drink, or sleep to survive.[7]

Besides fire, these elementals had ichor flowing through their bodies, which could be used as a magical ingredient.[8]

Combat[]

Fire elementals usually chose to burn opponents with their touch. They attacked ferociously, enjoying burning things in the material plane to cinders. The fire elemental might also slam an opponent, possibly causing them to catch fire.[3]

History[]

The fire elemental Jogaoh was forcibly transported from his home plane to the world of Toril by the extraplanar being Imgig Zu. Employing a Lockstone, Imgig Zu then trapped the powerful fire elemental in the form of a weak dwarf, which in turn bound him to Toril. In the Year of the Prince, 1357 DR, Vajra Valmeyjar and Priam Agrivar brought Jogaoh to the Lockstone, and the magical gem restored him to his true form. Jogaoh returned to his own plane.[9]

A fire elemental emerged from the Great Door outside Waterdeep later in 1357 DR. Advised by his assistant Dunstanny, the wizard Parwyyd Hanifar used the elemental as a fire source for a pyrotechnics spell, causing fireworks that dazzled gargoyles and kenkus that also emerged from the Door.[10]

Society[]

Summoning[]

These elementals could be summoned to the Prime Material plane through use of the spells conjure elemental,[11] conjure fire elemental,[12] conjure lesser fire elemental,[13] Daltim's fiery protector,[14] elemental servant,[15] elemental summoning[16] summon monster III, and summon monster VI.[17]

There were also magical items that could achieve this, such as a brazier of commanding fire elementals, elemental gems,[18] a fire elemental gem,[19] the Elemental Scourge in Kossuth's House,[20] the Incandescent Eye,[21] the Zakharan instrument riqq of the efreet (but only if played by a bard or rawunin),[22] and the Tome of Twelve Seals.[23]

In terms of divine magic, the specialty priests known as firewalkers were granted the power to summon a fire elemental once per day or incredibly powerful ones once per tenday by their deity Kossuth.[24] Upon reaching a certain level of skill, firewalkers summoned their first fire elemental in a religious ceremony called Unity of Fire.[25]

Relationships[]

They were considered favored monsters, and therefore often used as divine servants, by the following deities: Dumathoin, Flandal Steelskin, Gaerdal Ironhand, Gorm Gulthyn, or Kossuth.[26]

They were often harnessed by fire giants as guardians for their strongholds.[27]

Appendix[]

Appearances[]

Adventures

Novels & Short Stories

Comics

Video Games

Board Games

Card Games

Organized Play & Licensed Adventures

Gallery[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 125. ISBN 978-0786965614.
  2. Mike Mearls, Greg Bilsland and Robert J. Schwalb (June 15, 2010). Monster Manual 3 4th edition. (Wizards of the Coast), p. 82. ISBN 0786954902.
  3. 3.0 3.1 3.2 3.3 3.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 98–99. ISBN 0-7869-2893-X.
  4. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 145. ISBN 0-7869-2015-7.
  5. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 100. ISBN 1-5607-6619-0.
  6. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 38. ISBN 0-935696-00-8.
  7. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 123. ISBN 978-0786965614.
  8. Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), pp. 4, 5. ISBN 1-56076-764-X.
  9. Michael Fleisher (January 1989). “The Bounty Seekers Of Manshaka”. Advanced Dungeons & Dragons #2 (DC Comics) (2)., pp. 17, 19.
  10. Dan Mishkin (May 1990). “Day of the Darkening”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #18 (DC Comics) (18)., pp. 17–18.
  11. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 225. ISBN 978-0-7869-6560-1.
  12. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 227. ISBN 0-88038-716-5.
  13. Drew Karpyshyn et al (2000). Baldur's Gate II: Shadows of Amn Game Manual , link:[1]. (BioWare).
  14. Ed Greenwood, Tim Beach (November 1995). Pages from the Mages. Edited by Jon Pickens. (TSR, Inc.), pp. 35, 37. ISBN 0-7869-0183-7.
  15. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 93. ISBN 0-8803-8099-3.
  16. Schlieker Design (2001). Baldur's Gate II: Throne of Bhaal Game Manual , link:[2]. (BioWare).
  17. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 286–287. ISBN 0-7869-2886-7.
  18. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), pp. 156, 167–168. ISBN 978-0786965622.
  19. Ed Greenwood (July 1991). The Drow of the Underdark. (TSR, Inc), p. 77. ISBN 1-56076-132-6.
  20. Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 120. ISBN 978-0-7869-3915-2.
  21. Paul Fraser (February 2000). “Secrets of the Brotherhood of True Flame”. In Dave Gross ed. Dragon #268 (Wizards of the Coast), pp. 50–54.
  22. Jeff Grubb (February 1993). “Sounds of Wonder & Delight”. In Roger E. Moore ed. Dragon #190 (TSR, Inc.), pp. 84–85.
  23. Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 60. ISBN 0-88038-593-6.
  24. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 89–90. ISBN 978-0786903849.
  25. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 89. ISBN 978-0786903849.
  26. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. pp. 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  27. Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 26. ISBN 978-0786966011.
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