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Fire giants, called ildjotunen in their own language,[12] were master craftsmen giants that lived in volcanic and mountainous environments.[1]

DescriptionEdit

Fire giants had very broad bodies, making them sort of dwarf-like in appearance, Their skin were very dark, reminiscent of coal, the color of their hair tended towards a spectrum of flaming orange or red,[6][8] with similarly red eyes.[8]

Their clothing was usually flame-colored or black, and singed. They also tended to wear armor that was forged from steel[6] or dragonscales.[8]

PersonalityEdit

Fire giants often considered bravery as being one of the highest virtues anyone could and should have.[13] They relished opportunities in which they could test their fortitude against formidable opponents.[4]

BiologyEdit

Much like all giants, a fire giant could see and hear twice as far as the average human. Unique to their race were senses well adapted to high temperature environments. Their eyes in particular were capable of seeing through the hazes and shimmers often associated with such temperatures.[14]

Although their bodies were impervious to harm from fire, even that exhaled by a red dragon,[8] some fire giants were particularly vulnerable to cold.[6]

AbilitiesEdit

Fire giants possessed an average affinity for runecasting as well as traditional sorcery. This affinity was superior to many of their kin, but paled in comparison to that of cloud and storm giants.[15]

CombatEdit

Fire giants were known to attack their enemies with rocks heated in fire or lava, thereby softening the targets before engaging in close quarters combat.[6] When it came to close quarters, fire giants favored the use of large swords,[8] typically enchanted with flames.[6]

Having had caltrops used against them one too many times, innovative fire giants developed boots made of either iron or dragonskin to protect their feet. These were typically covered in either fur or or leather in order to conceal the material from any crafty magic user that might think to use spells of cold or heat. It was rumored that some giants had become specialists in fighting with these boots.[16]

SocietyEdit

Fire giants lived in small family groups, called huslyder.[14]

HabitatsEdit

They preferred to dwell in hot environments like volcanic areas, either in caverns or castles, and existed in societies often led by a king or a queen.[6]

LanguagesEdit

Fire giants were known to speak the general giant language Jotun, their own specialized version of it known as Jotunild, as well as common.[10] However, they were often largely illiterate due to education being undervalued in their culture.[17]

NamesEdit

Common given names among fire giants included the following:[18]

Males
Fforl, Ffuldr, Fulluk, Hauk, Hulbro, Ilkurt, Snarr, Zund, and Zundr.
Females
Edrelle, Emba, Ffaelane, Ghenjra, Hulda, Lukue, Marra, and Vrolka.

ReligionEdit

Like all giants, they were generally known to worship Annam All-Father and those that did viewed their lives as being one long opportunity to emulate him.[19] However, by the late-15th century DR their views regarding Annam turned sour and very few directly worshiped him anymore. The deity primarily worshiped by fire giant's, especially after the late 15th century, was Annam's son Surtur.[20] Though some were also known to worship the giant goddess Hiatea.[21]

Beyond the giant pantheon, many were known to worship to a lesser extent elemental fire,[22] and by extension Kossuth,[23] which they would show their devotion to by performing ritually performing complex and intricate dances along the edges of vast firepits and streams of lava. Tribes would sometimes invite visitors to join them in their dance, but the steam and heat involved often led other races to hallucinate and experience effects similar to that of the spell phantasmal killer.[22]

Priests often held a role of leadership in fire giant communities, positions such as architect of forger. If such a position was not held then they were typically charged with making sure others in their tribe remained productive. This was largely achieved by composing inspiring tales that lauded the features of Gudheim, the crystal palace of Annam.[24]

RelationshipsEdit

Many fire giants, at least in the Ice Spires region, were known to enslave fomorians and verbeegs, as well as occasionally dwarves and gnomes. Slaves held the lowest role in their societal structures and were often treated with little dignity.[24] They typically worked as laborers in their forges and strongholds.[4]

Fire Giants were often hostage takers and took payments from less powerful creatures in their surrounding area in exchange for not attacking them.[6]

They were known to occasionally forge alliances with, and even serve, red dragons.[25] They were also known to domesticate hell hounds, keeping them as pets or guards.[4][8]

Notable Fire GiantsEdit

  • Gommoth, a cult leader who was shunned by his fellow giants for being so minuscule.[26]
  • Zalto, the lord of the fire giants during the time of the ordning shattering.[27]

AppendixEdit

NotesEdit

  1. The size of fire giants in core 3rd edition changed drastically from that in earlier editions. However, fire giants in the Realms were explicitly described in Giantcraft to follow the 2nd edition sizes, so those values are presented here.

AppearancesEdit

Adventures
Storm King's ThunderThe Pipes of DoomWaterdeep: Dungeon of the Mad MageBaldur's Gate: Descent into Avernus
Card Games
Dragonfire (Shadows Over Dragonspear Castle)
Board games
Assault of the Giants
Novels
The Titan of Twilight
Video games
Baldur's Gate II: Throne of BhaalGateway to the Savage FrontierIcewind DaleNeverwinter NightsPool of RadiancePools of DarknessSecret of the Silver Blades

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), pp. 150–151, 154. ISBN 978-0786965614.
  2. Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), pp. 25–26. ISBN 978-0786966011.
  3. Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 147. ISBN 978-0786966011.
  4. 4.0 4.1 4.2 4.3 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 123–124. ISBN 978-0-7869-4852-9.
  5. Skip Williams, Rich Redman, James Wyatt (April 2002). Deities and Demigods. (Wizards of the Coast), p. 200. ISBN 0-7869-2654-6.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 121–122. ISBN 0-7869-2893-X.
  7. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 137. ISBN 1-5607-6619-0.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 44. ISBN 0-9356-9600-8.
  9. Cite error: Invalid <ref> tag; no text was provided for refs named MMv.5-pp150-151.155
  10. 10.0 10.1 Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 27. ISBN 0-7869-0163-2.
  11. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 19. ISBN 0-7869-0163-2.
  12. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 28. ISBN 0-7869-0163-2.
  13. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 15. ISBN 0-7869-0163-2.
  14. 14.0 14.1 Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 23. ISBN 0-7869-0163-2.
  15. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 59, 70. ISBN 0-7869-0163-2.
  16. Paul F. Culotta (December 1998). “...The Harder They Fall”. In Dave Gross ed. Dragon #254 (TSR, Inc.), pp. 36–46.
  17. Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 20. ISBN 978-0786966011.
  18. Ed Greenwood on Twitter. (25-08-2020). Retrieved on 25-08-2020.
  19. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 107. ISBN 0-7869-0163-2.
  20. Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), pp. 19, 26. ISBN 978-0786966011.
  21. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 49. ISBN 0-7869-0163-2.
  22. 22.0 22.1 Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 110. ISBN 0-7869-0163-2.
  23. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 88. ISBN 978-0786903849.
  24. 24.0 24.1 Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 108–109. ISBN 0-7869-0163-2.
  25. Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 83. ISBN 978-0-7869-4852-9.
  26. Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  27. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 11–12. ISBN 978-0786966004.

ConnectionsEdit

True Giants
Cloud EttinFire (Fire titan )FogFrostHill (Earth titanMouth of Grolantor)MountainStoneStorm (Storm titan)Titan

True Giant Offshoots
AshCraa'ghoranMaurPhaerlin
Giant-Kin
Cyclops (Cyclopskin)FirbolgFomorianOgre (Oni)VerbeegVoadkyn
Zakharan Giants
DesertIslandJungleOgre giantReef

Other Giants
EldritchDeathSandTroll
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