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Fire shield, or fireshield, also known as Dragonflame mantle during the Spellplague, was an evocation spell used to immolate the caster in protective and offensive flames.[12][7][6][14]

Effects[]

When fire shield was cast, it enveloped the caster in a fiery shield that made it more difficult for enemies to attack the caster and burned any who came in contact.[12][7][6][14]

During the Spellplague, fire shield was called dragonflame mantle and was used by sorcerers. The spell was somewhat difficult to cast and required a short rest of a few minutes or more before it could be cast again.[5]

Pre- and post-Second Sundering, it was used by wizards as well as sorcerers and could call flames of hot or cold. The spell could produce two types of shields, a warm shield, that protected against cold-based attacks, and a chill shield, that protected against fire-based attacks.[15] Thus, the spells were sometimes separately known as fireshield (red), and fireshield (blue), respectively.[16]

It was considered powerful, and not only protected the caster from attacks, but made them temporarily immune. There was an added versatility as well, as the flames protecting the caster could either be scorching hot or freezing cold when it contacted with an attacker's flesh. It gave off light by the flames, reaching up to 10 ft (3 m) with half the illumination of a torch. The older versions also had shorter reach.[12][7][6][14]

Components[]

Phosphorus was sometimes used as a material component for the warm shield while a live firefly, glowworm, or the tail portions of four dead glow worms were used for the chill shield.[12][7][6][14]

History[]

This spell was developed by the arcanist and Fire Warden of Netheril Noanar in −2307 DR under the name Noanar's shield.[1][17]

Realmslore[]

The wizard Parwyyd Hanifar employed a fire shield with a contingency spell to protect himself against sudden attack, even whilst distracted or deep in thought, such as when Onyx the Invincible rushed at him in the Year of the Prince, 1357 DR and was suddenly met with flames.[18]

A fire shield was one of the many spells needed to create the burning man golem.[19]

Appendix[]

See Also[]

Gallery[]

Appearances[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22, 24. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 109, 207–211, 242. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford (November 17, 2020). Tasha's Cauldron of Everything. (Wizards of the Coast), pp. 15, 19, 35, 40, 65, 73. ISBN 978-0786967025.
  4. Rob Heinsoo, Mike Mearls, Robert Schwalb (2009-01-26). “The Sorcerer, Levels 1-3”. In Chris Youngs ed. Dragon #371 (Wizards of the Coast).
  5. 5.0 5.1 Jeremy Crawford, Mike Mearls, James Wyatt (March 2009). Player's Handbook 2. (Wizards of the Coast). ISBN 0-7869-5016-4.
  6. 6.0 6.1 6.2 6.3 6.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 230. ISBN 0-7869-2886-7.
  7. 7.0 7.1 7.2 7.3 7.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 158. ISBN 0-88038-716-5.
  8. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 201. ISBN 0-7869-0329-5.
  9. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  10. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  11. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  12. 12.0 12.1 12.2 12.3 12.4 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 77. ISBN 0-9356-9601-6.
  13. BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
  14. 14.0 14.1 14.2 14.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 242. ISBN 978-0-7869-6560-1.
  15. Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 363. ISBN 978-0786906642.
  16. BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
  17. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
  18. Dan Mishkin (April 1990). “The Ostus Legacy”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #17 (DC Comics) (17)., pp. 11–12.
  19. Don Webb (September 1994). “The Dragon's Bestiary: The golem workshop”. In Kim Mohan ed. Dragon #209 (TSR, Inc.), pp. 89–90.
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