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Fireball was an arcane spell that created a tiny ball of fire that, when thrown, exploded in a huge fireball. While a very potent spell, casters had to take care to avoid catching allies in the explosion, or to accidentally strike an obstruction and detonate the spell early.[5][12]

EffectsEdit

Before the Spellplague, fireball at its weakest had a range of over four hundred feet,[5], but after the collapse of the Weave its range was greatly reduced, only reaching a hundred feet.[4]

ComponentsEdit

In the Raumviran[13] spellcasting tradition, the verbal component was the word Kelenta.[14]

Many versions had verbal and somatic components but also the need for a tiny amount of bat guano or sulphur.[11][6][5][12]

HistoryEdit

This spell was developed by the Fire Warden of Netheril Noanar and named Noanar's fireball in −2303 DR, two years after its more powerful companion delayed blast fireball. It was the arcanist's last invention, three years before his death at the hands of his long-time enemies and victims, the Canlespiere ogres.[1][15]

During the Time of Troubles in the Year of Shadows, 1358 DR, the wizard Dwalimar Omen attempted to cast the spell, but only managed to produce flowers.[16]

In Waterdeep in 1358 DR, Kyriani placed a fireball spell in a ring of spell storing, which Onyx the Invincible used to surprise the marauding Aviss and Fellandar, though they emerged smoking from the flames.[17]

AppendixEdit

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 22, 24. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 241–242. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 61, 109. ISBN 978-0-7869-6560-1.
  4. 4.0 4.1 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 161. ISBN 0-7869-4867-1.
  5. 5.0 5.1 5.2 5.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), pp. 203–204. ISBN 0-7869-1551-4.
  6. 6.0 6.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 149. ISBN 0-88038-716-5.
  7. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 191. ISBN 0-7869-0329-5.
  8. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  10. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  11. 11.0 11.1 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 71. ISBN 0-9356-9601-6.
  12. 12.0 12.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 241–242. ISBN 978-0-7869-6560-1.
  13. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 108. ISBN 0-7869-2875-1.
  14. Mark Sehestedt (2006). Frostfell. (Wizards of the Coast), p. 15. ISBN 0-7869-4245-2.
  15. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 26, 107. ISBN 0-7869-0437-2.
  16. Template:Cite comic/DC FR comic 19
  17. Dan Mishkin (September 1991). “Summer in the City”. Advanced Dungeons & Dragons #33 (DC Comics), p. 19.