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Fires of Dis is a Planescape® AD&D 2nd-edition adventure module.

Sneaking into the second layer of foul Bagtor ain't easy, but with a little help from the right high-up men, it can be done. 'Course, exactly who the right high-up men are can give a basher pause, so it's often best not to ask. But there's a sword to be found, and bloods needed to find it. Truth is, those who don't end up lost are sure to find out that no good deed goes unpunished! Fires of Dis is a PLANESCAPE adventure for four to six characters of 5th to 9th levels. From Sigil, the City of Doors, the heroes plunge head-first into a dangerous journey across the Outer Planes. Their quest for a stolen sword leads them to the hostile gate-town of Ribcage, the treacherous plane of Baator, and the disciplined burg of Fortitude - a gate-town teetering between two planes, just waiting for something to tip the scales. Your player characters need wits as keen as their steel to brave the fires of Dis - and survive!


  • Introduction
  • Chapter 1: The Sting
  • Chapter 2: Under the Ribs
  • Chapter 3: Red Journey
  • Chapter 4: A City That Burns
  • Chapter 5: The Lord of Dis
  • Chapter 6: Hearts and Minds
  • Appendix: On Baator and the Baatezu



  • Designer: Steve Perrin
  • Editing and Additional Design: Ray Vallese
  • Interior Artists: Tony DiTerlizzi
  • Cartographer: Rob Lazzaretti
  • Typography: Angelika Lokotz
  • Color Plates: Scott Burdick, Ned Dameron, Dana Knutson, Alan Pollack, Sam Rakeland
  • Border Artist: Robert Repp
  • Conceptual Artis: Dana Knutson
  • Graphic Design: Dawn Murin, Dee Barnett
  • Graphics Coordinator: Sarah Feggestad
  • Art Coordinato: Peggy Cooper
  • Electronic Prepress Coordinator: Tim Coumbe
  • Proofreaders: David Wise, Tim Beach, Michele Carter
  • Design Review and Special Thanks: Rich Baker, Monte Cook, Colin McComb

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