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Jhuild, also known as Rashemi firewine, Rashemaar firewine,[3] or thrallwine,[4] was considered to be the national drink of Rashemen.[5]

Description[]

Jhuild was a thick, dark reddish-brown alcoholic beverage that created the sensation of fire in the imbiber's belly, thus earning its name.[6] Jhuild was an extremely potent and spicy wine, and was reputed to have medicinal qualities. The Witches of Rashemen grew the herbs, grapes, and fruits that were used in distilling the wine in the magic-laced soil of the Urlingwood.[7] It was often used as part of a berserker warrior's ritual of invoking the berserker rage.[8]

A form of this beverage was also brewed in Thesk, where it was known as thrallwine. It was used by slave owners to dull the minds of their slaves and lower their sense of personal free will.[4]

A derivative of thrallwine from Thesk could be used as a potent drug that, as the name suggested, enthralled the imbiber, keeping them docile and dimwitted.[9]

Price[]

Jhuild was usually served in tall glasses, and as of 1372 DR, its average price was set at around 120 gold pieces per bottle outside of Rashemen's borders. In Rashemen, jhuild was fairly affordable, costing 1 gold piece per pint. A diluted form of jhuild, which was made using ale, was also much more affordable at 15 gold pieces per bottle.[10] However, other sources reported a bottle of jhuild cost about 70 gold pieces in Rashemen, and that the diluted version sold for 2 silver pieces a tankard in Rashemen and 7 to 15 gold pieces elsewhere.[11]

Availability[]

Firewine was a popular house liquor from Nat Wyler's Bell in Phlan. The tavern's locals told stories about the firewine being distilled from their own wine, mulled in a washtub.[1] Beyond Toril, one could find firewine being sold in Sigil.[12]

Appendix[]

Appearances[]

Novels
Tangled WebsThe MercenariesPool of Radiance: Ruins of Myth DrannorThe Shield of Weeping Ghosts
Video Games
Sword Coast Legends

References[]

  1. 1.0 1.1 Carrie Bebris (2001). Pool of Radiance: Ruins of Myth Drannor. (Wizards of the Coast), p. 11. ISBN 0-7869-1387-8.
  2. Jean Rabe, et al. (August 1990). Inside Ravens Bluff, the Living City. Edited by Jean Rabe, Skip Williams. (TSR, Inc.), p. 28. ISBN 1-56076-048-6.
  3. Elaine Cunningham (March 2003). Tangled Webs. (Wizards of the Coast), p. ??. ISBN 0-7869-2959-6.
  4. 4.0 4.1 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 183. ISBN 07-8691-989-2.
  5. Jaleigh Johnson (July 2011). The Darker Road. (Wizards of the Coast), p. 84. ISBN 978-0-7869-5533-6.
  6. Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 104. ISBN 978-0786901395.
  7. Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 80. ISBN 978-0786901395.
  8. Elaine Cunningham (May 1998). Tangled Webs. (Wizards of the Coast), p. 314. ISBN 0-7869-0698-7.
  9. James P. Davis (May 2008). The Shield of Weeping Ghosts. (Wizards of the Coast), chap. 7. ISBN 978-0-7869-4877-2.
  10. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 204. ISBN 0-7869-1836-5.
  11. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 137. ISBN 0-7869-2881-6.
  12. David "Zeb" Cook (1994). Planescape Campaign Setting, Sigil and Beyond. Edited by David Wise. (TSR, Inc), p. 69. ISBN 978-1560768340.
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