Fitzmilliyun Sparkledrim was a mighty gnome illusionist who lived centuries before the 14th century DR, when Ascalhorn was in its prime.[1][2][3][4]
History[]
He hailed from the Shinglefell Gnome Burrow, which was lost by the 14th century DR.[1][2]
Fitzmilliyun later erected the keep known as the Castle of Illusion in the Fell Pass in the Frost Hills in the Silver Marches. He defended it with illusions, traps, and puzzles.[1][2][3]
A century after Fitzmilliyun's death, a tribe of orcs living nearby overwhelmed the castle and slew his servants before they settled in the ruined castle. They sought treasure, but found none.[1][2][3] However, Fitzmilliyun's lethal magical defenses lingered long after his passing, killing a lot of the orcs, maddening many more, and driving them away.[1][2][3][4] Thereafter, the castle stood abandoned for centuries, still protected by his illusions.[1][2][3]
Personality[]
He was known to be a droll little fellow.[1]
Works[]
Fitzmilliyun placed illusions and glamers, wards, traps, and subtle yet deadly puzzles all through the castle, below it, and outside it.[1][2][3] These combined mechanical tricks and magical illusions, so even the most perceptive would be deceived. His treasures were all concealed by the puzzles and traps. Some of his grandest puzzles were:[1][2]
- Milliyun's Mirror Maze: A hall of mirrors, perhaps with a mirror of life trapping and a mirror of opposition built in.[1][2]
- The Crystal Cube: A cube of seemingly indestructible crystal, 10 feet (3 meters) to a side, containing valuable treasure and at least three skeletons.[1][2]
- Ten Doors, No-Way-Out: A room with ten doors; when a door was opened, the whole room seemed to spin around. Only one door was an exit, while the rest unleashed traps or magical guardians.[1][2]
Appendix[]
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 40. ISBN 0-88038-593-6.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 45. ISBN 0-7869-0391-0.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 26. ISBN 0-7869-2835-2.
- ↑ 4.0 4.1 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 135. ISBN 0-7869-4915-5.