The province of flame in the Zakharan view of magic was a group of spells related to the element of fire.[1]

Use[edit | edit source]

The four elemental provinces played a very similar role for Zakharan magic-users as the eight (or nine) schools of magic did for Faerûnian ones.[2][3][4]

Elemental mages in Zakhara specialized exclusively in one province, like flame, while sorcerers took spells from two provinces, shunning the other two.[2] Unlike elementalists,[5] magic-users from the Land of Fate recognized no opposition between flame and sea.[2]

Cultural significance[edit | edit source]

The flame was associated with wrath and other burning emotions in Zakharan culture, and most flame mages showed a disposition towards evil.[2] The Brotherhood of the True Flame was the ultimate example of this proclivity toward evil.[6]

Paths of power[edit | edit source]

Zakharan practicioners of path magic recognized four paths of power within the province of flame:[7][note 1]

  • The Brotherhood's Road, specializing in fiery attack spells[7]
  • Flame Dancer's Path, shaping and directing fire[7]
  • Firesight Path, using fire and light to affect sight and provide insight[7]
  • Road of the Efreeti, comprising spells to protect one against the elements and affect elemental fire creatures[7]

Appendix[edit | edit source]

See also[edit | edit source]

Notes[edit | edit source]

  1. Paths to power are an alternative system of rules for the spell progression and learning of spells by wizards for 2nd edition Dungeons & Dragons. They could therefore be considered non-canon.

References[edit | edit source]

  1. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 111. ISBN 978-1560763581.
  2. 2.0 2.1 2.2 2.3 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), pp. 40–41. ISBN 978-1560763581.
  3. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 31–32, 81. ISBN 0-88038-716-5.
  4. Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 172. ISBN 0-7869-1551-4.
  5. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 9. ISBN 1-56076-107-5.
  6. Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), pp. 74–75. ISBN 978-1560768289.
  7. 7.0 7.1 7.2 7.3 7.4 Wolfgang Baur and Steve Kurtz (April 1995). “Paths of Power”. In Kim Mohan ed. Dragon #216 (TSR, Inc.), pp. 42–49.

Connections[edit | edit source]

Schools of Magic
Schools of effect
Schools of thaumaturgy
ArtificeSongWild magic
Zakharan provinces of magic
Netherese Fields of Mythal
ChronomancyHishnaPlumaPaths of power
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