Flames of Initiation is an adventure in the Living Forgotten Realms organized play campaign for Dungeons & Dragons 4th edition.
“
You have come to the city of Baldur's Gate in search of adventure and quickly discover the Flaming Fist, one of the largest and most powerful mercenary companies in all Faerûn. To survive in this teeming metropolis, you must prove both your physical and political prowess, and the challenges you will face might turn out to be far more complicated than you imagined. A Living Forgotten Realms adventure set in Baldur's Gate for characters levels 1–4.
”
Index[]
Characters[]
- Art Evendale • Gillian Truesilver • Hart Stonefield • Hector • Hurth Blackhammer • William Daryl
- Referenced only
- Dillard Portyr • Pendrake • Rupert Strongarm
Creatures[]
- bugbear • carrion crawler • dragonborn • dwarf • elf • human • otyugh • shadar-kai (Netherese) • tiefling
- Referenced only
- orc
Items[]
- dwarven armor • holy symbol of battle • lightning weapon • pact blade • potion of healing • shield of protection • wand of ethereal stride
Locations[]
- Art's Potions and Powders • Baldur's Gate • Black Dragon Gate • Faerûn • Three Old Kegs • Toril
- Referenced only
- Amn • Athkatla • Bloomridge • Cloak Wood • Elturgard • Heartlands • Mithral Hall • River Chionthar • Sea of Swords • Seatower of Balduran • Temple of Mielikki (Baldur's Gate) • Temples District • Turmish • The Wide
Magic[]
- Referenced only
- cure disease
Organizations[]
- Bound by Iron • Flaming Fist • Knights of the Unicorn (Unicorns) • Merchant's League
- Referenced only
- Church of Mielikki • House Sirensong
Religion[]
Miscellaneous[]
- Referenced only
- Spellplague
Appendix[]
Notes[]
- ↑ Unless otherwise stated, all Forgotten Realms content released as part of 4th edition Dungeons & Dragons is assumed to take place in 1479 DR.