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m (For the record, this is deinitely flaming sphere, the book even notes that he has the spell prepared.)
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{{Spell
 
{{Spell
  +
| image = Halforcdruid.jpg
  +
| caption =
 
| name = Flaming Sphere
 
| name = Flaming Sphere
  +
| deity =
  +
| inventor = [[Primidon]]<ref name="N.EoM.TWoN-p24,26">{{Cite book/Netheril: Empire of Magic/The Winds of Netheril|24,26}}</ref>
  +
| type =
 
| school5e = [[Conjuration]]
 
| school5e = [[Conjuration]]
  +
| domains5e = [[Light domain|Light]]
| level5e = {{spell table|edition=5e|[[Druid]]|2|[[Wizard]]|2}}
 
  +
| circles5e =
| type5e = [http://en.wikipedia.org/wiki/Magic_%28gaming%29#Spell_systems Vancian]
 
  +
| oaths5e =
| refs5e = <ref name="PHB5e-207-211,242">{{Cite book/Player's Handbook 5th edition|207-211, 242}}</ref>
 
  +
| patrons5e = [[Celestial patron|Celestial]]
  +
| traditions5e =
  +
| archetypes5e =
  +
| level5e = {{spell table|edition=5e|[[Celestial patron|Celestial]]|2|[[Druid]]|2|[[Light domain|Light]]|2|[[Wizard]]|2}}
  +
| type5e = {{Vancian}}
  +
| refs5e = <ref name="PHB5e-207-211,242">{{Cite book/Player's Handbook 5th edition|207-211, 242}}</ref><ref name="PHB5e-61">{{Cite book/Player's Handbook 5th edition|61}}</ref><ref name="XGtE-54">{{Cite book/Xanathar's Guide to Everything|54}}</ref>
  +
| feature4e =
 
| keywords4e = {{Desc/arcane}}{{Desc/conjuration}}{{Desc/fire}}{{Desc/implement}}
 
| keywords4e = {{Desc/arcane}}{{Desc/conjuration}}{{Desc/fire}}{{Desc/implement}}
 
| level4e = {{spell table|edition=4e|[[Wizard]]|1}}
 
| level4e = {{spell table|edition=4e|[[Wizard]]|1}}
 
| type4e = Daily
 
| type4e = Daily
  +
| category4e =
  +
| skill4e =
 
| refs4e = <ref name="PH4-p160">{{Cite book/Player's Handbook 4th edition|160}}</ref>
 
| school3e = [[Evocation]]
 
| school3e = [[Evocation]]
  +
| domains3e =
 
| descriptors3e = {{desc/fire}}
 
| descriptors3e = {{desc/fire}}
 
| level3e = {{spell table|edition=3e|[[Druid]]|2|[[Sorcerer]]|2|[[Wizard]]|2}}
 
| level3e = {{spell table|edition=3e|[[Druid]]|2|[[Sorcerer]]|2|[[Wizard]]|2}}
| type3e = [http://en.wikipedia.org/wiki/Magic_%28gaming%29#Spell_systems Vancian]
+
| type3e = {{Vancian}}
 
| refs3e = <ref name="PH3.5-p232">{{Cite book/Player's Handbook 3.5|232}}</ref>
 
| refs3e = <ref name="PH3.5-p232">{{Cite book/Player's Handbook 3.5|232}}</ref>
  +
| reversible2e =
| school2e = [[Evocation]], [[Universal (province)|Universal]]
+
| school2e = [[Evocation]]<br>[[Elemental fire school|Fire]], [[Flame (province)|Flame]], [[Inventive]]
| level2e = {{spell table|edition=2e|[[Wizard]]|2}}
 
  +
| spheres2e =
 
| level2e = {{spell table|edition=2e|[[Arcanist]]|2|[[Wizard]]|2}}
 
| type2e = {{Vancian}}
 
| type2e = {{Vancian}}
| refs2e = <ref name="PHB2eR-182">{{Cite book/Player's Handbook 2nd edition (revised)|182}}</ref><ref>{{Cite book/Arabian Adventures|152}}</ref>
+
| refs2e = <ref name="PHB2eR-182">{{Cite book/Player's Handbook 2nd edition (revised)|182}}</ref><ref>{{Cite book/Player's Option: Spells & Magic|183}}</ref><ref>{{Cite book/Arabian Adventures|152}}</ref><ref name="N.EoM.TWoN-p24,26"/><ref>{{Cite book/Netheril: Empire of Magic/The Winds of Netheril|121}}</ref>
  +
| reversible1e =
  +
| school1e =
  +
| level1e =
  +
| type1e =
  +
| refs1e =
 
}}
 
}}
'''''Flaming sphere''''' (or '''''burning sphere'''''{{fact}}) is a spell that summons a globe of hot flames, which the caster can then move at a speed roughly equivalent to that of a [[human]]. The sphere's flames are volatile and any creature caught nearby that is unable to get out of the way is scorched.<ref name="PH4-p160">{{Cite book/Player's Handbook 4th edition|160}}</ref>
+
'''''Flaming sphere''''' was a [[conjuration]] [[spell]] that summoned a globe of hot flames, which the caster could then move at a speed roughly equivalent to that of a [[human]]. The sphere's flames were volatile and any creature caught nearby that was unable to get out of the way was scorched.<ref name="PH4-p160" />
 
==Editions==
 
It is a [[druid]], [[sorcerer]] and [[wizard]] spell in the school of [[evocation]] in 3.5 edition, and a wizard spell in the school of [[conjuration]] in 4th edition.<ref name="PH3.5-p232" /><ref name="PH4-p160"/>
 
   
 
==Effects==
 
==Effects==
In 3.5 edition, the sphere will last for a few minutes, and lasts longer the more powerful the caster.<ref name="PH3.5-p232"/> In 4th edition, the sphere dissipates almost immediately after casting on its own, although with a little effort the wizard can maintain the sphere for several minutes or cause it to flare up again. Once the sphere is gone, however, the wizard is unable to reconjure it without substantial rest.<ref name="PH4-p160"/>
+
The pre-[[Spellplague]] version of the sphere lasted for a few minutes, but could last longer the more powerful the caster.<ref name="PH3.5-p232" /> Between the Spellplague and the [[Second Sundering]], the sphere dissipated almost immediately after casting on its own, although with a little effort the wizard could maintain the sphere for several minutes or cause it to flare up again. Once the sphere was gone, however, the wizard was unable to reconjure it without substantial rest.<ref name="PH4-p160" /> The post-Second Sundering version lasted for up to one minute, as long as the caster kept concentrating on the spell.<ref name="PHB5e-207-211,242" />
  +
  +
The sphere burned any flammable material it touched, but did not cause damage by movement, as its surface was spongy. It could not push other objects aside, but it could float over furniture or low walls.<ref name="PH3.5-p232" /> If the sphere moved beyond an air envelope into [[wildspace]], it was immediately extinguished. Casting the spell in the [[phlogiston]] caused the sphere to immediately detonate at the caster's location.<ref name="S-AD&DAiS-CoAS-app1">{{Cite book/Spelljammer: AD&D Adventures in Space/Concordance of Arcane Space|79}}</ref>
  +
  +
==Components==
  +
The spell required [[Verbal component|verbal]], [[Somatic component|somatic]] and [[material components]]. The materials required were powdered [[iron]], tallow, and brimstone.<ref name="PH3.5-p232" /><ref name="PHB5e-207-211,242" />
   
  +
==History==
In 3.5 edition, the sphere burns any flammable material it touches, but does not cause damage by movement, as its surface is spongy. It cannot push other objects aside, but it can float over furniture or low walls.<ref name="PH3.5-p232"/>
 
  +
The spell was attributed to [[Netherese arcanist]] [[Primidon]] in [[-1967 DR]] and was originally called ''Primidon's sphere''.<ref name="N.EoM.TWoN-p24,26" />
   
 
It was considered a [[druid]], [[sorcerer]] and [[wizard]] spell in the school of [[evocation]] prior to the Spellplague, and a wizard spell in the school of conjuration following those events and into the post-Second Sundering era.<ref name="PH3.5-p232" /><ref name="PH4-p160" /><ref name="PHB5e-207-211,242" />
==Materials==
 
The material components are powdered iron, tallow, and brimstone.<ref name="PH3.5-p232"/>
 
   
==References==
+
==Appendix==
  +
===See also===
{{refs}}
 
  +
* [[Disthene]]
  +
===References===
 
{{Refs}}
 
[[Category:Evocation spells]]
 
[[Category:Evocation spells]]
[[Category:Universal (province)]]
+
[[Category:Elemental fire spells (2e)]]
  +
[[Category:Flame spells]]
  +
[[Category:Inventives]]
  +
[[Category:Primidon's spells]]

Revision as of 16:53, 31 July 2019

Flaming sphere was a conjuration spell that summoned a globe of hot flames, which the caster could then move at a speed roughly equivalent to that of a human. The sphere's flames were volatile and any creature caught nearby that was unable to get out of the way was scorched.[5]

Effects

The pre-Spellplague version of the sphere lasted for a few minutes, but could last longer the more powerful the caster.[6] Between the Spellplague and the Second Sundering, the sphere dissipated almost immediately after casting on its own, although with a little effort the wizard could maintain the sphere for several minutes or cause it to flare up again. Once the sphere was gone, however, the wizard was unable to reconjure it without substantial rest.[5] The post-Second Sundering version lasted for up to one minute, as long as the caster kept concentrating on the spell.[2]

The sphere burned any flammable material it touched, but did not cause damage by movement, as its surface was spongy. It could not push other objects aside, but it could float over furniture or low walls.[6] If the sphere moved beyond an air envelope into wildspace, it was immediately extinguished. Casting the spell in the phlogiston caused the sphere to immediately detonate at the caster's location.[11]

Components

The spell required verbal, somatic and material components. The materials required were powdered iron, tallow, and brimstone.[6][2]

History

The spell was attributed to Netherese arcanist Primidon in -1967 DR and was originally called Primidon's sphere.[1]

It was considered a druid, sorcerer and wizard spell in the school of evocation prior to the Spellplague, and a wizard spell in the school of conjuration following those events and into the post-Second Sundering era.[6][5][2]

Appendix

See also

References

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 26. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 242. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 61. ISBN 978-0-7869-6560-1.
  4. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 54. ISBN 978-0-7869-6612-7.
  5. 5.0 5.1 5.2 5.3 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 160. ISBN 0-7869-4867-1.
  6. 6.0 6.1 6.2 6.3 6.4 Template:Cite book/Player's Handbook 3.5
  7. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 182. ISBN 0-7869-0329-5.
  8. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  10. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  11. Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 79. ISBN 0-88038-762-9.