A flesh golem was a ghoulish collection of body parts, stitched together into a single composite form.
Flesh golems were ghoulish, macabre horrors standing 8 feet (2.4 meters) tall and weighing about 500 pounds (230 kilograms). They walked and moved with a stiff-jointed gait, as if not in complete control of their body. A flesh golem could not speak, although it could emit a hoarse roar of sorts. It wore whatever clothing its creator wished, though usually it was just a ragged pair of trousers and normally carried no possessions or weapons.
While typically mindless, a flesh golem would sometimes possess the memories of the beings from which it was created. In such instances, they might eventually become an intelligent, free-willed being.
Flesh golems were constructed using the physical body parts of once-living creatures. These would have to be collected from at least six different corpses, one for the torso, head (including the brain), and each limb, though sometimes more bodies were needed. The bodies used were often of humanoids or monstrous humanoids, but any physical living creature's parts are usable. Special unguents and bindings were required to keep the flesh bound together during creation.
When a flesh golem engaged in combat, there was a small, but cumulative chance that its elemental spirit would break free and it would go berserk. The uncontrolled abomination would go on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature was within reach, then moving on to spread more destruction. If the golem'a creator was close enough, they could try to regain control by speaking firmly and persuasively to the golem.
A flesh golem, like other similar constructs, was immune to any Spell that could be resisted. Magical fire was capable of damaging flesh golems and cold was able to slow them. Magical electrical discharges actually healed a damaged flesh golem, and if they were not damaged, they would actually grow in strength.
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- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast). ISBN 0-7869-2893-X.
- Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc). ISBN 0-9356-9600-8.
- ↑ 1.0 1.1 1.2 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), pp. 167, 169. ISBN 978-0786965614.
- ↑ Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 142. ISBN 978-0-7869-4852-9.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 135–136. ISBN 0-7869-2893-X.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 167. ISBN 1-5607-6619-0.
- ↑ Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 48. ISBN 0-9356-9600-8.
Brain golem • Demonflesh golem • Nyraala golem
Adamantine golem • Burning man • Clay golem • Crystal golem • Half-golem • Iron golem • Magic golem • Necrophidius • Sand golem • Scarecrow • Spiderstone golem • Stained glass golem • Stone golem • Stone guardian • Stone juggernaut