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Flesh to stone was a spell that caused the target to be turned into a mindless, inert, stone statue.[9][5][3][10] The reverse form, stone to flesh, could restore a body thus afflicted back to life, though there was a chance that it might not survive the shock of this transition. If applied to ordinary stone, the spell created the corresponding amount of dead flesh.[5][4] This spell, or its reverse form, could be stored in rods, so that the spell could be cast without components.[11]

Effect[]

The target and all that it wore would be turned to stone and if the statue was damaged and the spell removed the target came out just as damaged.[5][3][10] Flesh to stone had a range of at least 100 ft (30 m).[3][10]

When a person was returned to flesh using this spell, after suffering from petrification, they often felt stiff for a period of time.[12]

Components[]

This spell needed verbal and somatic components, lime and water and earth.[9][5][3][10] Stone to flesh required very small amounts of earth and blood.[5]

History[]

The reverse form of this spell, stone to flesh, was attributed to Netherese arcanist Mavin in −465 DR and was originally known as Mavin's stone-flesh transmution.[1]

Appendix[]

See also[]

Gallery[]

Appearances[]

Video Games
Neverwinter Nights series

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23–28. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 243. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 3.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 232. ISBN 0-7869-2886-7.
  4. 4.0 4.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 285. ISBN 0-7869-2886-7.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 181. ISBN 0-88038-716-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  8. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–123. ISBN 0-7869-0437-2.
  9. 9.0 9.1 9.2 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 86. ISBN 0-9356-9601-6.
  10. 10.0 10.1 10.2 10.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 243. ISBN 978-0-7869-6560-1.
  11. Stormfront Studios (1992). Designed by Mark Buchignani, Don L. Daglow. Treasures of the Savage Frontier. Strategic Simulations, Inc.
  12. Jeff Grubb (November 1989). “Fools Rush In”. In Elliot S. Maggin ed. Forgotten Realms comics #04 (DC Comics) (04)..
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