Flesh to stone was a spell that caused the target to be turned into a mindless, inert, stone statue.[9][5][3][10] The reverse form, stone to flesh, could restore a body thus afflicted back to life, though there was a chance that it might not survive the shock of this transition. If applied to ordinary stone, the spell created the corresponding amount of dead flesh.[5][4] This spell, or its reverse form, could be stored in rods, so that the spell could be cast without components.[11]
Effect[]
The target and all that it wore would be turned to stone and if the statue was damaged and the spell removed the target came out just as damaged.[5][3][10] Flesh to stone had a range of at least 100 ft (30 m).[3][10]
When a person was returned to flesh using this spell, after suffering from petrification, they often felt stiff for a period of time.[12]
Components[]
This spell needed verbal and somatic components, lime and water and earth.[9][5][3][10] Stone to flesh required very small amounts of earth and blood.[5]
History[]
The reverse form of this spell, stone to flesh, was attributed to Netherese arcanist Mavin in −465 DR and was originally known as Mavin's stone-flesh transmution.[1]
Appendix[]
See also[]
Gallery[]
Appearances[]
- Video Games
- Neverwinter Nights series
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Flesh to Stone article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- Flesh to Stone article at the Icewind Dale Wiki, a wiki for the Icewind Dale game.
- Flesh to stone article at the NWNWiki, a wiki for the Neverwinter Nights games.
- Flesh to Stone article at the NWN2Wiki, a wiki for the Neverwinter Nights 2 games.
- Flesh to Stone article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23–28. ISBN 0-7869-0437-2.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 243. ISBN 978-0-7869-6560-1.
- ↑ 3.0 3.1 3.2 3.3 3.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 232. ISBN 0-7869-2886-7.
- ↑ 4.0 4.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 285. ISBN 0-7869-2886-7.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 181. ISBN 0-88038-716-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–123. ISBN 0-7869-0437-2.
- ↑ 9.0 9.1 9.2 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 86. ISBN 0-9356-9601-6.
- ↑ 10.0 10.1 10.2 10.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 243. ISBN 978-0-7869-6560-1.
- ↑ Stormfront Studios (1992). Designed by Mark Buchignani, Don L. Daglow. Treasures of the Savage Frontier. Strategic Simulations, Inc.
- ↑ Jeff Grubb (November 1989). “Fools Rush In”. In Elliot S. Maggin ed. Forgotten Realms comics #04 (DC Comics) (04)..