Fog cloud, formerly known as Veridon's cloud, was a conjuration spell that created a fog.[3][12] A fog cloud could be stored in a small flask known as a vapor bottle.[13]
Effects[]
It caused a cloud of fog to emanate from the point of origin, obscuring sight and concealing those within. The cloud would dissipate as a normal fog in a strong enough wind, and could not be cast underwater.[3]
Since the spell created air along with the fog, it could be used to renew the air supply of a spelljammer that had spent too long in wildspace. Despite the temporary obscuring effect, the new air created remained even after the spell's duration.[14]
Fog cloud could be cast by druids, sorcerers, wizards, and clerics who commanded the water domain.[3] In the time of Netheril, it could be cast by arcanists of the Inventive and Variation specializations.[6]
When cast on Avernus, the first layer of the Nine Hells, the fog was a sickly yellow and smelled of sulfur. Faces appeared in the vapor, silently moaning and fading away.[15]
Components[]
The spell required only verbal and somatic components.[1]
History[]
The spell was created by the arcanist Veridon of Netheril, ruler of the enclave of Lathery. He introduced it in 3375 NY (−484 DR) under the name Veridon's cloud. It later became known simply as fog cloud.[12][16][17]
Fog cloud was an uncommon spell in Faerûn in the 1360s DR.[18]
Appendix[]
See Also[]
Appearances[]
- Novels
- The Sapphire Crescent
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
Fog Cloud article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
References[]
- ↑ 1.0 1.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 243. ISBN 978-0-7869-6560-1.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 62. ISBN 978-0-7869-6560-1.
- ↑ 3.0 3.1 3.2 3.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 232. ISBN 0-7869-2886-7.
- ↑ James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
- ↑ Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 92. ISBN 0-7869-3435-2.
- ↑ 6.0 6.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121, 122. ISBN 0-7869-0437-2.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 141. ISBN 0-88038-716-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
- ↑ Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 95. ISBN 0-9356-9601-6.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 79. ISBN 0-8803-8099-3.
- ↑ 12.0 12.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 25. ISBN 0-7869-0437-2.
- ↑ Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 57. ISBN 0-7869-3492-1.
- ↑ Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 79. ISBN 0-88038-762-9.
- ↑ Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 77. ISBN 978-0-7869-6687-5.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 28. ISBN 0-7869-0437-2.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 79. ISBN 0-7869-0437-2.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.