Forget was an arcane enchantment spell that caused targets to lose recent memories.[1]
Effects[]
Upon casting, the affected targets forgot events that occurred one minute before the spell was cast. The skill of the caster determined how many previous minutes were forgotten by the targets. It affected up to a maximum of four targets within a 20‑foot (6.1‑meter) cube. The smaller the number of targets selected by the caster, the harder it was for them to resist the spell's magic.[1]
Forget did not negate the effects of spells like charm, suggestion, geas, or quest, but it could potentially cause the target of such spells to forget the one who'd enspelled them.[1]
The only way of restoring the erased memories was with a special casting of heal or restoration, or else a limited wish or wish.[1]
Components[]
This spell required only verbal and somatic components to cast.[1]
The alchemist Thoround of Nimpeth reported that the spittle or blood of humans affected by a certain disease were useful in the making of ink for writing a forget spell, making it simpler and cheaper.[2]
History[]
It was considered an uncommon spell circa 1358 DR.[3]
Availability[]
This spell was found within Bowgentle's Book.[4]
Appendix[]
Appearances[]
Adventures
Novels & Short Stories
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 389. ISBN 978-0786906642.
- ↑ Ed Greenwood (September 1990). “The Everwinking Eye: A Closer Look at Maskyr's Eye”. In Jean Rabe ed. Polyhedron #55 (TSR, Inc.), p. 25.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
- ↑ Ed Greenwood, Tim Beach (November 1995). Pages from the Mages. Edited by Jon Pickens. (TSR, Inc.), p. 24. ISBN 0-7869-0183-7.