Forgotten Realms Adventures is a sourcebook for the Forgotten Realms setting in the 2nd-edition Dungeons & Dragons rules.
Description[]
It provides an overview of the setting around 1358 DR following the Time of Troubles. It covers the deities, secret societies, treasures, specific spells and magic rules of the campaign setting, as well as brief descriptions of the land and cities of the heartlands, with maps.
Contents[]
- Forewords
- Chapter 1: The Forgotten Realms, Post-Avatar
- This chapter details the changes that have occurred to the Forgotten Realms setting since the publishing of the original Forgotten Realms Campaign Set, after the Time of Troubles. This chapter describes the changes in character class between first edition and second edition, and how to transition older characters to the newer edition. This chapter also describes physical changes to the Realms, including dead-magic zones and wild-magic zones.
- Chapter 2: Gods and Their Specialty Priests
- This chapter details thirty two of the various deities of the Realms, with rules for their priests, and introduces the concept of specialty priests: variants of the cleric with a slightly different set of abilities. The deities portfolios are described, along with notes and an illustration for each god's specialty priests.
- Chapter 3: Magic and Mages in the Realms
- This chapter details magic and the changes to magic and mages in the Realms. This chapter presents eighty-one magic spells which are in general use.
- Chapter 4: Cities of the Heartlands
- This chapter details twenty four cities of the Realms, including descriptions of who rules (and who really rules), population figures and major products, armed forces, notable mages, notable churches, notable rogues' and thieves' guilds, equipment shops, adventurers' quarters, important characters, and other important features in town. Also included is a page featuring heraldry symbols of various nations, towns, dales, mercenary units, and other organizations.
- Chapter 5: Secret Societies of the Heartlands
- This chapter details several secret societies, including the Harpers, the Zhentarim, and the Red Wizards of Thay.
- Chapter 6: Treasure
- This chapter details a wide variety of different types of treasure that adventuring player characters may discover. Various types of gems, ornamental stones, semi-precious stones, fancy stones, precious stones, gem stones, jewels, hardstones, shells, and art objects are described in detail.
- Appendix 1: Treasure Tables
- Appendix 2: Spells by School
- Appendix 3: Spells by Level
- Appendix 4: Random Spell Lists
- A Forgotten Realms Product Bibliography
Index[]
Characters[]
Creatures[]
Items[]
Locations[]
Buildings[]
Magic[]
Referenced only
Albruin • armor of ethereality • Aumry's staff of the night • blade of inverness • bracers of defense • brooch of shielding • chime of opening • crystal ball • deck of many things • dust of disappearance • gems of seeing • horn of blasting • ioun stone • luckstone • obsidian steed • onyx dog • Pendant of Ashaba • periapt of health • periapt of proof against poison • periapt of foul rotting • portable hole • ring of feather falling • ring of fire resistance • ring of free action • ring of invisibility • ring of regeneration • staff of curing • staff of power • wand of displacement • wand of hammerblows
Referenced only
love potion • potion of berseker rage • potion of heroism • potion of superheroism • sleeping draught
Referenced only
aerial servant (spell) • animate dead • anti-magic shell • armor (spell) • battering gauntlet • Bigby's hand (clenched fist • crushing hand • forceful hand • grasping hand • • interposing hand) • blade barrier • blink • burning hands • cause disease • charm monster • charm person • cloudkill • command • comprehend languages • conjure fire elemental • contingency • continual darkness • continual light • control weather • cure disease • cure light wounds • cure serious wounds • dancing lights • darkness • demi-shadow monsters • detect magic • detect invisibility • detect undead • dig • dimension door • disintegrate • dispel magic • enchant weapon • enlarge/reduce • enthrall • explosive runes • faerie fire • false detection • fantastic fencers • feign death • fire shield • fireball • fog cloud • forcecage • forget • gate • geas • glyph of warding • haste • heal • hold plant • Hold portal • ice storm • identify • incendiary cloud • invisibility to undead • legend lore • light • lightning bolt • limited wish • magic jar • magic missile • meteor swarm • minor globe of invulnerability • misdirection • Nystul's magic aura • permanency • phase door • power word, kill • prismatic sphere • protection against petrification • protection from evil • protection from fire • protection from normal missiles • push • pyrotechnics • raise dead • read magic • remove curse • remove fear • remove paralysis • resist cold • resurrection • rope trick • reverse gravity • sanctuary • shades • shadow monsters • shield (spell) • shocking grasp • silence, 15' radius • sleep • slow • Snilloc's cream pie • song of suggestion • spiritual hammer • strangling grip • teleport dead • teleport without error • Tenser's floating disk • transmute rock to mud • true seeing • unseen servant • vanish • wall of force • wall of iron • wish • wizard lock • wraithform
Organizations[]
Religion[]
Miscellaneous[]
Gallery[]
Credits[]
- Design: Ed Greenwood (Chapters 3, 4, 6), Jeff Grubb (Chapters 1, 2, 3, 5)
- Editing: Steve Winter
- Cover Painting: Clyde Caldwell
- Interior Illustration: Stephen Fabian
- Interior Paintings: Ned Dameron, Larry Elmore, Clyde Caldwell, Jeff Easley
- Typesetting: Gaye O'Keefe
- Cartography: Dave "Diesel" LaForc
Awards[]
- Origins Award for Best Roleplaying Supplement of 1990
Appendix[]
See Also[]
External Links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. Please consider using affiliate links before purchases to support the wiki.
- Forgotten Realms Adventures on the DMs Guild store (affiliate link)
- Forgotten Realms Adventures on the DriveThruRPG store (affiliate link)
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc). ISBN 0-8803-8828-5.
- ↑ Shannon Appelcline. Forgotten Realms Adventures (2e). Dungeon Masters Guild. Retrieved on 2013-11-01.
