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I'm starting this thread to accumulate the classes and their sub-classes that we want to recognize by giving them an category. Can someone add the 4th edition classes? Did I miss any in supplements that we actually want to include? Players Handbook 1st edition:
- Cleric
- Druid
- Fighter
- Paladin
- Ranger
- Magic-User
- Illusionist
- Thief
- Assassin
- Monk
- Cavalier
- Paladin
- Cleric
- Druid
- Fighter
- Barbarian
- Ranger
- Magic-User
- Illusionist
- Thief
- Acrobat
- Assassin
- Monk
- Bard
- Warrior
- Fighter
- Paladin
- Ranger
- Wizard
- Mage
- Specialist Wizards
- Abjurer
- Conjurer
- Diviner
- Enchanter
- Illusionist
- Invoker
- Necromancer
- Transmuter
- Priest
- Cleric
- Specialty Priests of Specific Mythoi
- Druid
- Rogue
- Thief
- Bard
- Barbarian
- Bard
- Cleric
- Druid
- Fighter
- Monk
- Paladin
- Ranger
- Rogue
- Sorcerer
- Wizard
So how should we classify these? I just want to make sure the system works for all of the above.
I wouldn't bother with organizing by specialist wizard or specialty priest, as these just seem to be variants of the standard classes. I also don't think Druid (1e) needs to be placed under Cleric (1e), as the flavour (if not the class) is going to be very different in each edition.
3.5 Edition base classes: (ignoring those from other settings and variants)
- DMG: Adept, Aristocrat, Commoner, Expert, Warrior
- Dungeonscape: Factotum
- Complete series: Favoured Soul, Hexblade, Ninja, Samurai, Scout, Spirit Shaman, Shugenja, Spellthief, Swashbuckler, Warlock, Warmage, Wu-jen
- Miniatures Handbook: Marshall, Healer, Warmage
- Psionics: Psion, Psychic Warrior, Soulknife, Wilder, Ardent, Divine Mind, Lurk
- Heroes of Horror: Archivist, Dread Necromancer
- Incarnum: Incarnate, Soulborn, Totemist
- Player's Handbook 2: Beguiler, Dragon Shaman, Duskblade, Knight
- Tome of Magic: Binder, Shadowcaster, Truenamer
- Tome of Battle: Crusader, Swordsage, Warblade
- Dragon Magic: Dragonfire Adept
But most of these new classes might only have one example NPC, if that, so categories can be created when needed, or not at all.
4th Edition base classes: Player's Handbook 4th edition
- Cleric
- Fighter
- Paladin
- Ranger
- Rogue
- Warlock
- Warlord
- Wizard
- Forgotten Realms Player's Guide: Swordmage
- Players Handbook 2: Avenger, Barbarian, Bard, Druid, Invoker, Shaman, Sorcerer, Warden
- Players Handbook 2: Ardent, Battlemind, Monk, Psion, Runepriest, Seeker
And numerous Paragon Paths and Epic Destinies
However! In 4th edition, it seems classes, paragon paths, and epic destinies are only meant for PCs. NPCs for battle are all custom creatures, defined by combat role. Jarlaxle Baenre, for example, is a Level 21 Elite Skirmisher. The rest that I've seen and recall are completely unstatted, just names and descriptions. Since as a Wiki we cover NPCs, the 4th edition list should actually be:
- Artillery
- Brute
- Controller
- Lurker
- Minion
- Skirmisher
- Soldier
I'm leaving out Elite, Solo, and Leader, since they're more like properties than class-like things.
See, this is why I said this would be too complicated. :)
Yikes!!! Hehe, man 4e is really complicated... hmmm, the NPC classes are like the 3e Dragon or Undead classes... techically, since we have started down the road of speicifcs, we probably should keep going on this path, but I agree with BadCat: specially wizards and clerics should just be under the basic classes and druid is it's own class... which means, I need to make a Scouts 3e category for Jezz the Lame.