Forums: Helping Hand > Dagger boots
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Dagger boots are an adventuring item mentioned in Aurora's Whole Realms Catalogue, in 2e, and there are no stats listed, in my campaign, or rather the campaign Im in, and I paid 20 gp plus giving the blacksmith 2 shortswords and a pair of boots to commission a pair, but im not sure what damage stats i should give them, and if an attack from close range would count as a bonus action, any advice would be appreciated.
I'd personally roll the damage normally inflicted by a shortsword in the edition you're playing (I'm guessing it isn't 2e, since that edition has no "bonus actions" AFAIK). Relevant mechanics relating to surprise attacks might apply as well.
— Look-a-troopa (talk) 17:29, March 29, 2020 (UTC)
It is up to your DM to tell you what damage stats they should have. In second edition, they did 1d4 piercing damage.
Blade boots also appeared in the 3e FRCS. They also did 1d4 damage, same as a dagger, with a various other benefits (treating them as unarmed, as concealed weapons, etc.)
— BadCatMan (talk) 01:49, April 3, 2020 (UTC)
The upper right corner of page 8 in Aurora's Whole Realms Catalogue literally has the damage listed.
The bonus action is for Monk abilities with unarmed combat. I'd say it is a surprise attack.
The 1d6 seems a bit much for such a short blade, so I concur with the 1d4. Decrease the cost of boots for dagger costs. The question is whats your opinion on poison in the boot blade because surprise attack with injury poison & possible poisoned status is awesome!!!