(more confusion from me about details) |
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:# '''4 - Juniper''' |
:# '''4 - Juniper''' |
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− | {{Forum post|"…then reached a lanky arm up for the shutter. Soon, grubby yellowish fingers curled around the roof of the wagon." |
+ | {{Forum post|"…then reached a lanky arm up for the shutter. Soon, grubby yellowish fingers curled around the roof of the wagon."<br /><br />Which wagons are covered and which ones are not? I at first thought all were covered, since Juniper was on the roof, but then I thought that they weren't covered, since people were getting out of them so easily. Now, I am thinking that there is a mix?|~ ''[[User:Lhynard|Lhynard]]'' ([[User talk:Lhynard|talk]]) 11:19, 30 September 2021 (UTC)}} |
− | + | {{Forum post|So, goblin 1 is on F11? Is skar considered to be grappling Ilrien? in C15?|~ ''[[User:Lhynard|Lhynard]]'' ([[User talk:Lhynard|talk]]) 11:27, 30 September 2021 (UTC)}} |
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+ | {{Forum post|There's a mix of types. I listed them above: "the lead is the Merrymar covered wagon. Next is the turnip wagon with Samo. Third is a wagon with Brace and Korr. Ilrien seems to hiking behind them. Juniper I've pictured sitting on top of a covered wagon, maybe Blaz's?" Blaz's wagon has wooden sides (with his face painted on them) and roof (with Juniper on top). The turnip wagon is open and low, full of turnips, maybe covered with canvas. |
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+ | Since Ilrien is unconscious, Skar doesn't need to grapple Ilrien. He also hasn't moved her significantly, just enough to have her head in range, so they're in the same squares. Goblin #1 is moving upward, he'll arrive in F11 next round.|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 11:44, 30 September 2021 (UTC)}} |
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+ | :'''Initiative''' |
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+ | :# 21 - Ilrien (unconscious, bleeding) |
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+ | :# <s>21 - Gvrag (sleeping, slightly injured)</s> |
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+ | :# <s>20 - Goblins #3 (unconscious, bleeding) and #4 (unconscious, bleeding)</s> |
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+ | :# '''17 - Samo''' |
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+ | :# '''17 - Korr''' |
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+ | :# '''15 - Brace''' |
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+ | :# <s>15 - Skar (unconscious)</s> |
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+ | :# 15 - Goblin #1 <s>and #2 (unconscious, bleeding)</s> |
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+ | :# 4 - Juniper |
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+ | {{Forum post|If the party chooses to pursue Goblin #1, now named Lek, then Juniper and the rest of the party except Ilrien are up next. If you choose to let him go, then the battle is over and Ilrien becomes conscious at 0 hitpoints.|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 03:17, 3 October 2021 (UTC)}} |
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+ | :'''Initiative''' |
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+ | :# <s>21 - Ilrien (unconscious, stabilized)</s> |
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+ | :# <s>21 - Gvrag (sleeping, slightly injured)</s> |
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+ | :# <s>20 - Goblins #3 (unconscious, bleeding) and #4 (unconscious, bleeding)</s> |
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+ | :# '''17 - Samo''' |
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+ | :# '''17 - Korr''' |
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+ | :# '''15 - Brace''' |
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+ | :# <s>15 - Skar (unconscious)</s> |
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+ | :# 15 - Goblin #1 <s>and #2 (unconscious, stabilized)</s> |
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+ | :# '''4 - Juniper''' |
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+ | {{Forum post|Looks like battle is over then. :) The PCs get '''320 XP''' each, for Skar, one bugbear, and four goblins. For loot, the following is available, though not necessarily worth much: |
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+ | * [[Leather armor]] (three Small, one Medium) and Skar's [[studded leather]] (Small). Shabby goblin-make. |
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+ | * [[Morningstar]]s (three Small, one Medium), crude iron and clubs with nails in. Skar's masterwork morningstar (308 gp) |
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+ | * Five Small [[light crossbow]]s. Eleven crossbow bolts. |
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+ | Ammunition (arrows and bolts) that misses has a 50% chance of being recoverable, if you want to count your shots and go looking.|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 07:26, 4 October 2021 (UTC)}} |
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+ | {{Forum post|For dealing with the bodies, you could just pull them off the road, cover them, and notify the authorities in Loudwater or the next patrol you encounter, so they can send a team to deal with them, look for evidence, burn or bury them, etc. That seems easiest and I can't imagine that disposing of bodies or using improper burial rites or none at all would be well accepted. However, I'll note that, except the bugbear, none of the goblins are actually dead yet, just unconscious and bleeding out. |
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+ | <br/> |
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+ | Using Brace's [[tonandurr]] idea, with time in the forest you can make a Survival check DC 15 to find a tree, with +2 circumstance bonus from Brace's recognition and anything else you can pull out. It will heal 1 hp (same as a ''cure minor wounds'') for all except Ilrien, sorry.|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 02:45, 7 October 2021 (UTC)}} |
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+ | {{Forum post|Don't you lose 1 HP per round in v.3.5, unless you get really lucky and stabilize? I figured that well over a minute has passed already. Or did they all stabilize?<br /><br />Which of the three did Juniper tie up?|~ ''[[User:Lhynard|Lhynard]]'' ([[User talk:Lhynard|talk]]) 03:26, 7 October 2021 (UTC)}} |
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+ | {{Forum post|Yes, that's them bleeding out. Okay, let's see, Skar is unconscious but fine, Goblin #2 stabilized, while #3 and #4 will die without care. As for time passed, first aid is only a standard action, just a few seconds, which is unfeasibly fast, and you made a good few attempts already. Juniper has had time to bind some goblins, which takes a minute. So, about two minutes have passed and Juniper finds #3 and #4 have already died after she's bound Skar and #2.|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 03:43, 7 October 2021 (UTC)}} |
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+ | {{Forum post|I'm guessing that Juniper needs to roll a couple Use rope checks?|~ ''[[User:Lhynard|Lhynard]]'' ([[User talk:Lhynard|talk]]) 22:58, 7 October 2021 (UTC)}} |
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+ | {{Forum post|I am guessing that it takes Brace up to an hour to find the bark? So, don't feel the need to wait on him to have conversation, unless anyone with good Survival or Knowledge (nature) or Profession (herbalist) wants to go help him.|~ ''[[User:Lhynard|Lhynard]]'' ([[User talk:Lhynard|talk]]) 23:03, 7 October 2021 (UTC)}} |
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+ | {{Forum post| |
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+ | If you need Use Rope rolls: #1 - 16+3 (gobbo) and #2 - 10+3 (gobbo Skar) |
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+ | |[[User:Artyom.pavlov/Characters/Juniper Churlgo|Juniper]]}} |
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+ | {{Forum post|Thanks, but Use Rope checks are for the DM to roll, so you don't know how well you did in knot-tying. You'll find out if there's an escape attempt. ;) |
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+ | For finding the tonandurr tree, I'd like to do something with that, so I'll ask you to wait for a bit. After all, wandering alone through a forest that might have an escaped goblin bandit still hanging around, or worse, may be more hazardous to your health. ;) In any case, it will be easier if Brace is present during any plot-relevant conversations.|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 03:42, 8 October 2021 (UTC)}} |
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+ | {{Forum post|Fair enough on all counts.<br /><br />Can one of the PCs please call Brace back before he stupidly goes into the woods by himself?|~ ''[[User:Lhynard|Lhynard]]'' ([[User talk:Lhynard|talk]]) 04:02, 8 October 2021 (UTC)}} |
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+ | {{Forum post| |
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+ | That'd be meta-gaming :P |
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+ | |[[User:Artyom.pavlov/Characters/Juniper Churlgo|Juniper]]}} |
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+ | {{Forum post|As far as I can see, Brace hasn't wandered off ''just'' yet. :)|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 04:57, 8 October 2021 (UTC)}} |
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+ | {{Forum post|''(Untrained?) Knowledge check: 6 + 3 (+2 potential circumstance bonus) <nowiki>=</nowiki> 9 (+2 possible bonus for being a merchant) to recognize "[[Sweetwater Traders]]"<br />(Untrained?) Knowledge check: 14 + 3 (+2 potential circumstance bonus) <nowiki>=</nowiki> 17 (+2 possible bonus for being a merchant) to recognize "[[Red Boar Trading Coster]]"''|~ ''[[User:Lhynard|Lhynard]]'' ([[User talk:Lhynard|talk]]) 14:06, 13 October 2021 (UTC)}} |
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+ | {{Forum post|Typical PCs, focusing on the least important parts. :p These aren't really relevant to the current adventure, but will come up later, though you might find some evidence of Sweetwater as proof you're on the right trail maybe. I've created an article for Sweetwater that covers the basics you could be aware of. You might have heard of it while passing through the Delimbiyr Vale or would recognise its symbol if you saw it. I'll save the Red Boar Trading Coster for now, but you'd know them to be a wealthy coster based in Loudwater who have a small army in private security so they can avoid bandit raids.|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 12:39, 14 October 2021 (UTC)}} |
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+ | {{Forum post|Hey, I like details! I also don't like to assume that, just because I know or don't know something, my character knows or doesn't know something.|~ ''[[User:Lhynard|Lhynard]]'' ([[User talk:Lhynard|talk]]) 15:08, 14 October 2021 (UTC)}} |
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+ | {{Forum post|Alright, I moved us forward to the campsite. Feel free to talk amongst yourselves or wrap up for the day and detail any last actions. Do you want to interrogate the goblin prisoners? Korr, do you have any spells left to convert to ''cure light'' or ''cure minor''?|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 11:03, 17 October 2021 (UTC)}} |
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+ | {{Forum post|I've already used my level 1 slots, but I'll use spontaneous casting for my orisons for myself and Ilrien, now that we've settled down and trouble is out the way!|[[User:Possessed Priest|Possessed Priest]] ([[User talk:Possessed Priest|talk]]) 01:25, 19 October 2021 (UTC)}} |
Revision as of 01:25, 19 October 2021
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OOC discussion for Forum:Legacy of the Green Regent: Waylaid Before Twilight.
OOC: Juniper would be somewhere at the head of the caravan. On top of the wagon.
Ilrien is somewhere by the middle/front, along the edge of the caravan.
Part of my question is toward BCM. I think we've all been assumming that this is a wagon caravan, since Blaz is said to be in one, but I don't know if there are other animals or vehicles in the line or how long it is, just that it is a "motley band".
In any case, Brace is probably in the same wagon as Korr, shoved in the back with the stuff rather than on a seat, if that's allowed.
Closer to the turnips! Smart!
Tisk tisk. Hiding your turnip loot from the party already.
- Initiative
- 21 - Ilrien
- 21 - Gvrag
- 20 - Goblins
- 17 - Samo
- 17 - Korr
- 15 - Brace
- 15 - Skar
- 4 - Juniper
Grumble grumble.
Questions:
- Do the wagons have windows? Or is Brace only hearing everything, not seeing it?
- How far, in feet, is Gvrag from the back of wagon #3?
- Skar is considered in a space adjacent to Gvrag, correct?
(I'm not used to playing without a grid, and distances are super important for my character.)
I mean we could make a grid and tactical map and just share the image with movement updates via slack..
- Based on what we've described: Blaz's wagon is covered and walled, with a door on the back. The turnip wagon is open, since the turnips can bounce out. Brace and Korr's wagon can be as you like. Depends how much apothecary equipment and supplies you're carrying, I guess. (Does someone want to make us a wagon article?)
- Correct.
- Initiative
- 21 - Ilrien
- 21 - Gvrag
- 20 - Goblins
- 17 - Samo
- 17 - Korr
- 15 - Brace
- 15 - Skar
- 4 - Juniper
- Initiative
- 21 - Ilrien
- 21 - Gvrag
- 20 - Goblins #3 and #4
- 17 - Samo
- 17 - Korr
- 15 - Brace
- 15 - Skar
- 15 - Goblins #1 and #2
- 4 - Juniper
Don't they play test their materials? What's "mixed effects"? the book doesn't say.
Since level 1 is more lethal than light, I suggest grouping together to protect each other and avoid being flanked again. And don't forget you can use the horses and wagons tactically: stand on top to get the advantage of height or get out of the way, or hide underneath to escape (easy for the Small characters).
"Mixed effects" was just my description. The "Fortitude partial" in the sunstroke spell means that, even if you succeed on the Fortitude save, you still take part of the spell's effects, that is, the nonlethal damage. Hence, partial.- Initiative
- 21 - Ilrien
- 21 - Gvrag
- 20 - Goblins #3 and #4
- 17 - Samo
- 17 - Korr
- 15 - Brace
- 15 - Skar
- 15 - Goblins #1 and #2
- 4 - Juniper
- 21 - Ilrien
- 21 - Gvrag
- 20 - Goblins #3 and #4
- 17 - Samo
- 17 - Korr
- 15 - Brace
- 15 - Skar
- 15 - Goblins #1 and #2
- 4 - Juniper
- Initiative
- 21 - Ilrien (unconscious, bleeding)
- 21 - Gvrag (sleeping, slightly injured)
- 20 - Goblins #3 (critically injured, disabled) and #4 (unconscious, bleeding)
- 17 - Samo
- 17 - Korr
- 15 - Brace
- 15 - Skar (moderately injured, staggered)
- 15 - Goblins #1 and #2 (unconscious, bleeding)
- 4 - Juniper
Which wagons are covered and which ones are not? I at first thought all were covered, since Juniper was on the roof, but then I thought that they weren't covered, since people were getting out of them so easily. Now, I am thinking that there is a mix?
- Initiative
- 21 - Ilrien (unconscious, bleeding)
21 - Gvrag (sleeping, slightly injured)20 - Goblins #3 (unconscious, bleeding) and #4 (unconscious, bleeding)- 17 - Samo
- 17 - Korr
- 15 - Brace
15 - Skar (unconscious)- 15 - Goblin #1
and #2 (unconscious, bleeding) - 4 - Juniper
- Initiative
21 - Ilrien (unconscious, stabilized)21 - Gvrag (sleeping, slightly injured)20 - Goblins #3 (unconscious, bleeding) and #4 (unconscious, bleeding)- 17 - Samo
- 17 - Korr
- 15 - Brace
15 - Skar (unconscious)- 15 - Goblin #1
and #2 (unconscious, stabilized) - 4 - Juniper
- Leather armor (three Small, one Medium) and Skar's studded leather (Small). Shabby goblin-make.
- Morningstars (three Small, one Medium), crude iron and clubs with nails in. Skar's masterwork morningstar (308 gp)
- Five Small light crossbows. Eleven crossbow bolts.
Which of the three did Juniper tie up?
If you need Use Rope rolls: #1 - 16+3 (gobbo) and #2 - 10+3 (gobbo Skar)
Can one of the PCs please call Brace back before he stupidly goes into the woods by himself?
That'd be meta-gaming :P
(Untrained?) Knowledge check: 14 + 3 (+2 potential circumstance bonus) = 17 (+2 possible bonus for being a merchant) to recognize "Red Boar Trading Coster"