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{{Forum post|Right, and Juniper's was non-lethal too, right? I think that Brace might be the only one injured still.|~ ''[[User:Lhynard|Lhynard]]'' ([[User talk:Lhynard|talk]]) 13:57, 10 November 2021 (UTC)}} |
{{Forum post|Right, and Juniper's was non-lethal too, right? I think that Brace might be the only one injured still.|~ ''[[User:Lhynard|Lhynard]]'' ([[User talk:Lhynard|talk]]) 13:57, 10 November 2021 (UTC)}} |
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+ | {{Forum post| |
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+ | She just twisted her ankle. |
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+ | |[[User:Artyom.pavlov/Characters/Juniper Churlgo|Juniper]]}} |
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+ | {{Forum post|Yes, in 3e, eight hours' rest gets you only 1 hp per level, and a full 24 hours in bed only heals twice that. The healing rules are detailed [https://www.d20srd.org/srd/combat/injuryandDeath.htm#healing here]. Juniper's falling damage was only nonlethal, so that's fully healed, at least.<br/><br/> |
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+ | Brace makes six non-magical, let's call them, ''bandages of cure minor wounds''. They cure 1 hp per wound treated. That is, if you take an arrow to the knee, put a bandage on it, you heal 1 hp. But you can't put a second bandage on it, so it won't work a second time, unless you treat a cut to the arm. As the [[tonandurr]] lore says, it won't work on elves, sorry Ilrien, but Korr can reserve a spontaneous ''cure minor wounds'' for you.|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 08:00, 12 November 2021 (UTC)}} |
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+ | {{Forum post |
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+ | |Korr was on 8 HP, and so applied two bandages to himself (one to his knee, one to his chest). He has now fully recovered! Korr is willing to treat Ilrien is she needs it. |
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+ | |[[User:Possessed Priest|Possessed Priest]] ([[User talk:Possessed Priest|talk]]) 10:15, 12 November 2021 (UTC) |
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+ | }} |
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+ | {{Forum post|Ilrien is at 3/5 hit points, as I recall.|[[User:SilverTiger12/Ilrien|Ilrien]]}} |
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+ | {{Forum post|Are we doing Samo, Korr, Brace, Juniper, Ilrien again as we walk the remaining 5 miles? I agree with Tiger that we don't need to bother with stealth until we get closer.|~ ''[[User:Lhynard|Lhynard]]'' ([[User talk:Lhynard|talk]]) 00:07, 16 November 2021 (UTC)}} |
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+ | {{Forum post|Sounds good to me!|[[User:Possessed Priest|Possessed Priest]] ([[User talk:Possessed Priest|talk]]) 00:13, 16 November 2021 (UTC)}} |
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+ | {{Forum post|Based on the last entries, it looks like it was actually Samo, ''Juniper'', Korr, Brace, Ilrien, until Brace stepped away.|~ ''[[User:Lhynard|Lhynard]]'' ([[User talk:Lhynard|talk]]) 04:16, 17 November 2021 (UTC)}} |
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+ | {{Forum post|Samo is still positively thrilled to be taking point.|[[User:Ir'revrykal|Ir'revrykal]] ([[User talk:Ir'revrykal|talk]]) 08:57, 17 November 2021 (UTC)}} |
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+ | {{Forum post|Korr and Brace are following after Samo, and I'm assuming the rest of the party are too.|[[User:Possessed Priest|Possessed Priest]] ([[User talk:Possessed Priest|talk]]) 17:24, 21 November 2021 (UTC)}} |
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+ | {{Forum post|Can we see or hear the river trib. right now, at the second pit? I'm trying to orient myself.|~ ''[[User:Lhynard|Lhynard]]'' ([[User talk:Lhynard|talk]]) 13:56, 25 November 2021 (UTC)}} |
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+ | {{Forum post|Yes, it's louder and closer now, about 70 feet to the south-west of the hole. I'll add a map shortly, though it won't show the river yet.|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 14:37, 25 November 2021 (UTC)}} |
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+ | {{Forum post|The cliff is 20 feet high. The Climb check is DC 13. With a successful Climb check, you climb down 1/4 your speed: 7.5 feet if you're Medium, 5 feet if you're Small, in one move action, so twice that if you spend the whole round climbing (as I'm assuming). Or you can just fall. :) The other options for the Climb skill apply as normal. You may try to catch those who fall or catch yourself (both Climb DC 23, it's hard). |
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+ | https://www.d20srd.org/srd/skills/climb.htm |
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+ | <br/>I will point out that the 50 ft of rope and grappling hook Juniper has would've come in handy here. :D That is, Climb DC 5. Since Korr hasn't moved yet, maybe he can find it and set it up. |
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+ | Falling gets you 2 damage, fortunately. |
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+ | You lose Dexterity to AC while climbing. |
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+ | I'll track initiative and distance climbed together. |
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+ | |[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 07:55, 11 December 2021 (UTC)}} |
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+ | {{Forum post|Copied from chat for posterity: |
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+ | Wait, didn't Juniper use her rope to tie up the goblins? Yes, she did, so never mind that.<br/> |
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+ | I overlooked something: when climbing the cliff in a normal situation, you would likely Take 10 to do it safely. It's only when pressed or threatened (such as while being shot at) that it would come down to your die roll. Even with Climb 12 vs DC 13, Brace would've moved slowly but safely, convincing the others it was safe, before the goblins started shooting. So, I'll revise my post and add more distance to your tallies.|}} |
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+ | :'''Initiative''' |
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+ | :# 23 - Juniper, at bottom |
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+ | :# '''21 - Brace, at bottom''' |
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+ | :# '''19 - Ilrien, 15 ft''' |
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+ | :# '''16 - Korrlan, not climbed yet''' |
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+ | :# '''10 - Samo, at bottom''' |
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+ | :# 7 - Goblins |
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+ | {{Forum post|Okay, to pilot the raft, one PC will need to make Wisdom or Profession (sailor) checks, DC 15. In your case, that's likely Korrlan on Wisdom, followed by Brace and Juniper (or maybe not Juniper?). Other PCs may Aid Another, albeit with Strength checks, DC 10. The raft will move downriver at a speed of 20 feet, or 40 feet in a round assuming a double-move, determined by the current. You just have to maintain control. Describe your actions, and I'll work out the outcome and give the progress.|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 12:14, 5 January 2022 (UTC)}} |
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+ | {{Forum post|New initiative list for the Goblin Lair battle. Since you're all in a clump, it's PCs, then goblins. Post in whatever order you come.|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 13:36, 4 February 2022 (UTC)}} |
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+ | :'''Initiative''' |
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+ | :# '''22 - Brace''' |
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+ | :# '''17 - Samo''' |
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+ | :# '''14 - Korrlan''' |
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+ | :# '''12 - Juniper''' |
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+ | :# '''12 - Ilrien''' |
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+ | :# 6 - Goblins |
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+ | {{Forum post|The battle is over! And now, finally, a belated XP round up! Let's see what you've got... |
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+ | * Seven goblins: '''140 XP''' to each PC |
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+ | * Five lightning rats: '''50 XP''' to each PC as a roleplaying award |
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+ | * One pompous grig: '''50 XP''' to each PC as a roleplaying/story award |
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+ | For a total of '''240 XP''' each.|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 12:54, 10 March 2022 (UTC)}} |
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+ | {{Forum post|New initiative list for the fight with Hekkut the Molted.|[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 13:28, 31 March 2022 (UTC)}} |
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+ | :'''Initiative''' |
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+ | :# '''20 - Samo''' |
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+ | :# 19 - Hekkut |
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+ | :# '''17 - Juniper''' |
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+ | :# '''13 - Brace''' |
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+ | :# '''9 - Ilrien''' |
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+ | :# '''3 - Korrlan''' |
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+ | {{Forum post|Battle is over! And your rewards: |
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+ | * Fusillade of Whistling Darts: '''60 XP''' to each PC |
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+ | * Hekkut the Molted plus his rat familiar: '''370 XP''' to each PC |
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+ | |[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 08:52, 10 April 2022 (UTC)}} |
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+ | {{Forum post|Treasure time! For finishing "Waylaid Before Twilight", each PC receives 50 gp. |
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+ | Samophlange has acquired a masterwork Small-sized alchemical silver shortsword (+1 attack, 1d4−1 damage, 1 lb), bearing the mark of the Red Boar Trading Coster and potential plot baggage. |
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+ | Other items obtained are: an empty bone scroll case (taken by Korrlan), a vial of alchemist's fire and five tindertwigs (taken by Brace), ten alchemical silver crossbow bolts, and assorted mundane goblin-used armors and weapons, detailed above, for anyone who has need. |
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+ | |[[User:BadCatMan|BadCatMan]] ([[User talk:BadCatMan|talk]]) 12:25, 3 July 2022 (UTC)}} |
Revision as of 12:25, 3 July 2022
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OOC discussion for Forum:Legacy of the Green Regent: Waylaid Before Twilight.
OOC: Juniper would be somewhere at the head of the caravan. On top of the wagon.
Ilrien is somewhere by the middle/front, along the edge of the caravan.
Part of my question is toward BCM. I think we've all been assumming that this is a wagon caravan, since Blaz is said to be in one, but I don't know if there are other animals or vehicles in the line or how long it is, just that it is a "motley band".
In any case, Brace is probably in the same wagon as Korr, shoved in the back with the stuff rather than on a seat, if that's allowed.
Closer to the turnips! Smart!
Tisk tisk. Hiding your turnip loot from the party already.
- Initiative
- 21 - Ilrien
- 21 - Gvrag
- 20 - Goblins
- 17 - Samo
- 17 - Korr
- 15 - Brace
- 15 - Skar
- 4 - Juniper
Grumble grumble.
Questions:
- Do the wagons have windows? Or is Brace only hearing everything, not seeing it?
- How far, in feet, is Gvrag from the back of wagon #3?
- Skar is considered in a space adjacent to Gvrag, correct?
(I'm not used to playing without a grid, and distances are super important for my character.)
I mean we could make a grid and tactical map and just share the image with movement updates via slack..
- Based on what we've described: Blaz's wagon is covered and walled, with a door on the back. The turnip wagon is open, since the turnips can bounce out. Brace and Korr's wagon can be as you like. Depends how much apothecary equipment and supplies you're carrying, I guess. (Does someone want to make us a wagon article?)
- Correct.
- Initiative
- 21 - Ilrien
- 21 - Gvrag
- 20 - Goblins
- 17 - Samo
- 17 - Korr
- 15 - Brace
- 15 - Skar
- 4 - Juniper
- Initiative
- 21 - Ilrien
- 21 - Gvrag
- 20 - Goblins #3 and #4
- 17 - Samo
- 17 - Korr
- 15 - Brace
- 15 - Skar
- 15 - Goblins #1 and #2
- 4 - Juniper
Don't they play test their materials? What's "mixed effects"? the book doesn't say.
Since level 1 is more lethal than light, I suggest grouping together to protect each other and avoid being flanked again. And don't forget you can use the horses and wagons tactically: stand on top to get the advantage of height or get out of the way, or hide underneath to escape (easy for the Small characters).
"Mixed effects" was just my description. The "Fortitude partial" in the sunstroke spell means that, even if you succeed on the Fortitude save, you still take part of the spell's effects, that is, the nonlethal damage. Hence, partial.- Initiative
- 21 - Ilrien
- 21 - Gvrag
- 20 - Goblins #3 and #4
- 17 - Samo
- 17 - Korr
- 15 - Brace
- 15 - Skar
- 15 - Goblins #1 and #2
- 4 - Juniper
- 21 - Ilrien
- 21 - Gvrag
- 20 - Goblins #3 and #4
- 17 - Samo
- 17 - Korr
- 15 - Brace
- 15 - Skar
- 15 - Goblins #1 and #2
- 4 - Juniper
- Initiative
- 21 - Ilrien (unconscious, bleeding)
- 21 - Gvrag (sleeping, slightly injured)
- 20 - Goblins #3 (critically injured, disabled) and #4 (unconscious, bleeding)
- 17 - Samo
- 17 - Korr
- 15 - Brace
- 15 - Skar (moderately injured, staggered)
- 15 - Goblins #1 and #2 (unconscious, bleeding)
- 4 - Juniper
Which wagons are covered and which ones are not? I at first thought all were covered, since Juniper was on the roof, but then I thought that they weren't covered, since people were getting out of them so easily. Now, I am thinking that there is a mix?
- Initiative
- 21 - Ilrien (unconscious, bleeding)
21 - Gvrag (sleeping, slightly injured)20 - Goblins #3 (unconscious, bleeding) and #4 (unconscious, bleeding)- 17 - Samo
- 17 - Korr
- 15 - Brace
15 - Skar (unconscious)- 15 - Goblin #1
and #2 (unconscious, bleeding) - 4 - Juniper
- Initiative
21 - Ilrien (unconscious, stabilized)21 - Gvrag (sleeping, slightly injured)20 - Goblins #3 (unconscious, bleeding) and #4 (unconscious, bleeding)- 17 - Samo
- 17 - Korr
- 15 - Brace
15 - Skar (unconscious)- 15 - Goblin #1
and #2 (unconscious, stabilized) - 4 - Juniper
- Leather armor (three Small, one Medium) and Skar's studded leather (Small). Shabby goblin-make.
- Morningstars (three Small, one Medium), crude iron and clubs with nails in. Skar's masterwork morningstar (308 gp)
- Five Small light crossbows. Eleven crossbow bolts.
Which of the three did Juniper tie up?
If you need Use Rope rolls: #1 - 16+3 (gobbo) and #2 - 10+3 (gobbo Skar)
Can one of the PCs please call Brace back before he stupidly goes into the woods by himself?
That'd be meta-gaming :P
(Untrained?) Knowledge check: 14 + 3 (+2 potential circumstance bonus) = 17 (+2 possible bonus for being a merchant) to recognize "Red Boar Trading Coster"
Juniper would be somewhere closer to the back. One before the last maybe.
No-one? We had a long rest.
First you get all spells in the multiverse, then you dont heal. What lunacy is this?!
She just twisted her ankle.
Brace makes six non-magical, let's call them, bandages of cure minor wounds. They cure 1 hp per wound treated. That is, if you take an arrow to the knee, put a bandage on it, you heal 1 hp. But you can't put a second bandage on it, so it won't work a second time, unless you treat a cut to the arm. As the tonandurr lore says, it won't work on elves, sorry Ilrien, but Korr can reserve a spontaneous cure minor wounds for you.
https://www.d20srd.org/srd/skills/climb.htm
I will point out that the 50 ft of rope and grappling hook Juniper has would've come in handy here. :D That is, Climb DC 5. Since Korr hasn't moved yet, maybe he can find it and set it up.
Falling gets you 2 damage, fortunately.
You lose Dexterity to AC while climbing.
I'll track initiative and distance climbed together.
Wait, didn't Juniper use her rope to tie up the goblins? Yes, she did, so never mind that.
- Initiative
- 23 - Juniper, at bottom
- 21 - Brace, at bottom
- 19 - Ilrien, 15 ft
- 16 - Korrlan, not climbed yet
- 10 - Samo, at bottom
- 7 - Goblins
- Initiative
- 22 - Brace
- 17 - Samo
- 14 - Korrlan
- 12 - Juniper
- 12 - Ilrien
- 6 - Goblins
- Seven goblins: 140 XP to each PC
- Five lightning rats: 50 XP to each PC as a roleplaying award
- One pompous grig: 50 XP to each PC as a roleplaying/story award
- Initiative
- 20 - Samo
- 19 - Hekkut
- 17 - Juniper
- 13 - Brace
- 9 - Ilrien
- 3 - Korrlan
- Fusillade of Whistling Darts: 60 XP to each PC
- Hekkut the Molted plus his rat familiar: 370 XP to each PC
Samophlange has acquired a masterwork Small-sized alchemical silver shortsword (+1 attack, 1d4−1 damage, 1 lb), bearing the mark of the Red Boar Trading Coster and potential plot baggage.
Other items obtained are: an empty bone scroll case (taken by Korrlan), a vial of alchemist's fire and five tindertwigs (taken by Brace), ten alchemical silver crossbow bolts, and assorted mundane goblin-used armors and weapons, detailed above, for anyone who has need.