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OOC discussion for Forum:Legacy of the Green Regent: Waylaid Before Twilight.

Question: Who's where in the line up of the caravan? Who's in a wagon or mounted or whatnot and who isn't? (Obviously, I know that Juniper, Samophlange, and Korr are in (or on top of) wagons, but beyond that?)
~ Lhynard (talk) 13:01, 16 September 2021 (UTC)


OOC: Juniper would be somewhere at the head of the caravan. On top of the wagon.


Ilrien is somewhere by the middle/front, along the edge of the caravan.

SilverTiger12 (talk) 13:52, 16 September 2021 (UTC)


Part of my question is toward BCM. I think we've all been assumming that this is a wagon caravan, since Blaz is said to be in one, but I don't know if there are other animals or vehicles in the line or how long it is, just that it is a "motley band".

In any case, Brace is probably in the same wagon as Korr, shoved in the back with the stuff rather than on a seat, if that's allowed.

~ Lhynard (talk) 19:48, 16 September 2021 (UTC)


Closer to the turnips! Smart!


The turnips are in the wagon in front of the Splitbark brothers, as I understood it. Remember that the gnome spilled one out of his wagon that the Splitbark wagon ran over.
~ Lhynard (talk) 20:51, 16 September 2021 (UTC)


Tisk tisk. Hiding your turnip loot from the party already.


I'm making up/winging this part; it's not in the module. But I've presumed a line of only a dozen vehicles: wagons, carts, pack animals, riders. If you don't have a mount (no PC does), then you're walking or hitching a ride on a wagon. The PCs will be close to the front, where the action will be, unless for some reason you want to be in the rear or join late. From what we've got, order of posting, and how wrong you're getting the message, the lead is the Merrymar covered wagon. Next is the turnip wagon with Samo. Third is a wagon with Brace and Korr. Ilrien seems to hiking behind them. Juniper I've pictured sitting on top of a covered wagon, maybe Blaz's? How's that?
BadCatMan (talk) 11:56, 17 September 2021 (UTC)


works for me; thanks; that helps a lot
~ Lhynard (talk) 13:46, 17 September 2021 (UTC)


Works for me too. And yes, Korr is in a very "tactical" position behind the turnip wagon!
Possessed Priest (talk) 17:25, 18 September 2021 (UTC)


Are there non-merchant civilians in this caravan? If so, are they in wagons and where in the line?
~ Lhynard (talk) 00:55, 20 September 2021 (UTC)


Yes, walkers, riders, and those hitching on wagons. They're further down the line, behind the PCs, so the fourth and back.
BadCatMan (talk) 01:55, 20 September 2021 (UTC)


I rolled initiative for you, as I find it saves a lot of time in play-by-post. I may do that for other rolls in future. Anyway, here is the initiative list and the system I use. I divide the initiative list up into batches, so you can post somewhat out of order within your batch, and I don't have to cover all the NPCs at once. Currently, only Ilrien may act, though the rest of you may post a reaction if you wish, if it doesn't affect combat. Then Gvrag the bugbear and the regular goblins will act. Then Samo, Korr, and Brace may act in any order. And so on. When Maegraunn and Ruf's character are ready, I'll insert them into the initiative list. I hope that makes sense. Ask away if you have any questions. BTW, Gvrag is grappling Blaz and uses his as soft cover. He's not able to coup de grace him. I've also slightly altered the scene from what the artwork shows; there is no overturned cart and the two other goblins are further away.
BadCatMan (talk) 12:36, 21 September 2021 (UTC)
Initiative
  1. 21 - Ilrien
  2. 21 - Gvrag
  3. 20 - Goblins
  4. 17 - Samo
  5. 17 - Korr
  6. 15 - Brace
  7. 15 - Skar
  8. 4 - Juniper

Grumble grumble.


Questions:

  • Do the wagons have windows? Or is Brace only hearing everything, not seeing it?
  • How far, in feet, is Gvrag from the back of wagon #3?
  • Skar is considered in a space adjacent to Gvrag, correct?

(I'm not used to playing without a grid, and distances are super important for my character.)

~ Lhynard (talk) 22:16, 21 September 2021 (UTC)


I mean we could make a grid and tactical map and just share the image with movement updates via slack..


Answers:
  • Based on what we've described: Blaz's wagon is covered and walled, with a door on the back. The turnip wagon is open, since the turnips can bounce out. Brace and Korr's wagon can be as you like. Depends how much apothecary equipment and supplies you're carrying, I guess. (Does someone want to make us a wagon article?)
  • Correct.
Every time I try to do without battle-maps... Alright, I'll knock something up for my next update.
BadCatMan (talk) 00:53, 22 September 2021 (UTC)


Don't feel pressured to make maps if it doesn't seem necessary! If I know distances, I can make decisions, too. (I might make a wagon article. I was actually thinking about it a while ago.)
~ Lhynard (talk) 01:27, 22 September 2021 (UTC)


There, a battle map and an update. :)
BadCatMan (talk) 04:07, 22 September 2021 (UTC)
Initiative
  1. 21 - Ilrien
  2. 21 - Gvrag
  3. 20 - Goblins
  4. 17 - Samo
  5. 17 - Korr
  6. 15 - Brace
  7. 15 - Skar
  8. 4 - Juniper
assuming short dialog is a free action…. I'll take a real turn after Korr does.
~ Lhynard (talk) 04:49, 22 September 2021 (UTC)


Goblins #1 and #2 delayed, just to break up the batch a bit. At this point, as Ilrien is up after Juniper, I'll allow her to act as well, before my next update.
BadCatMan (talk) 09:23, 23 September 2021 (UTC)
Initiative
  1. 21 - Ilrien
  2. 21 - Gvrag
  3. 20 - Goblins #3 and #4
  4. 17 - Samo
  5. 17 - Korr
  6. 15 - Brace
  7. 15 - Skar
  8. 15 - Goblins #1 and #2
  9. 4 - Juniper
Okay, sunstroke (I assume from Sandstorm) seems to be a rather strong spell. In fact, Spell Compendium replaced it with heatstroke, nigh-identical but a 3rd-level Druid spell. I'll allow it this time, but Juniper may want to look for a new spell later on. :) Though the spell doesn't do half damage on a save (the "partial" refers to its mixed effects), I'll run with that now to balance it out.
BadCatMan (talk) 12:02, 23 September 2021 (UTC)


Don't they play test their materials? What's "mixed effects"? the book doesn't say.


Although keeping this all in black-and-white has a certain artistic appeal, I've added color-coding to the battlemap to better distinguish PCs and NPCs, and horses.

Since level 1 is more lethal than light, I suggest grouping together to protect each other and avoid being flanked again. And don't forget you can use the horses and wagons tactically: stand on top to get the advantage of height or get out of the way, or hide underneath to escape (easy for the Small characters).

"Mixed effects" was just my description. The "Fortitude partial" in the sunstroke spell means that, even if you succeed on the Fortitude save, you still take part of the spell's effects, that is, the nonlethal damage. Hence, partial.
BadCatMan (talk) 03:43, 25 September 2021 (UTC)
By the way, it might be good to start noting your hit-point totals in your posts, as a handy record for me and so others have an idea if you're in danger.
BadCatMan (talk) 13:15, 26 September 2021 (UTC)
Initiative
  1. 21 - Ilrien
  2. 21 - Gvrag
  3. 20 - Goblins #3 and #4
  4. 17 - Samo
  5. 17 - Korr
  6. 15 - Brace
  7. 15 - Skar
  8. 15 - Goblins #1 and #2
  9. 4 - Juniper
No map right now, I'm experimenting with options. But Round 3 and Samophlange, Korrlan, and Brace are up again.
BadCatMan (talk) 07:21, 27 September 2021 (UTC)
  1. 21 - Ilrien
  2. 21 - Gvrag
  3. 20 - Goblins #3 and #4
  4. 17 - Samo
  5. 17 - Korr
  6. 15 - Brace
  7. 15 - Skar
  8. 15 - Goblins #1 and #2
  9. 4 - Juniper
I'll also track enemy statuses in the initiative list, as below. I'll give you a chance to stop goblin #2 waking the bugbear: if Juniper can disrupt his action somehow, he'll fail, and the bugbear sleeps another round. :)
BadCatMan (talk) 08:54, 28 September 2021 (UTC)
Initiative
  1. 21 - Ilrien (unconscious, bleeding)
  2. 21 - Gvrag (sleeping, slightly injured)
  3. 20 - Goblins #3 (critically injured, disabled) and #4 (unconscious, bleeding)
  4. 17 - Samo
  5. 17 - Korr
  6. 15 - Brace
  7. 15 - Skar (moderately injured, staggered)
  8. 15 - Goblins #1 and #2 (unconscious, bleeding)
  9. 4 - Juniper
"…then reached a lanky arm up for the shutter. Soon, grubby yellowish fingers curled around the roof of the wagon."

Which wagons are covered and which ones are not? I at first thought all were covered, since Juniper was on the roof, but then I thought that they weren't covered, since people were getting out of them so easily. Now, I am thinking that there is a mix?
~ Lhynard (talk) 11:19, 30 September 2021 (UTC)


So, goblin 1 is on F11? Is skar considered to be grappling Ilrien? in C15?
~ Lhynard (talk) 11:27, 30 September 2021 (UTC)


There's a mix of types. I listed them above: "the lead is the Merrymar covered wagon. Next is the turnip wagon with Samo. Third is a wagon with Brace and Korr. Ilrien seems to hiking behind them. Juniper I've pictured sitting on top of a covered wagon, maybe Blaz's?" Blaz's wagon has wooden sides (with his face painted on them) and roof (with Juniper on top). The turnip wagon is open and low, full of turnips, maybe covered with canvas. Since Ilrien is unconscious, Skar doesn't need to grapple Ilrien. He also hasn't moved her significantly, just enough to have her head in range, so they're in the same squares. Goblin #1 is moving upward, he'll arrive in F11 next round.
BadCatMan (talk) 11:44, 30 September 2021 (UTC)


Initiative
  1. 21 - Ilrien (unconscious, bleeding)
  2. 21 - Gvrag (sleeping, slightly injured)
  3. 20 - Goblins #3 (unconscious, bleeding) and #4 (unconscious, bleeding)
  4. 17 - Samo
  5. 17 - Korr
  6. 15 - Brace
  7. 15 - Skar (unconscious)
  8. 15 - Goblin #1 and #2 (unconscious, bleeding)
  9. 4 - Juniper
If the party chooses to pursue Goblin #1, now named Lek, then Juniper and the rest of the party except Ilrien are up next. If you choose to let him go, then the battle is over and Ilrien becomes conscious at 0 hitpoints.
BadCatMan (talk) 03:17, 3 October 2021 (UTC)
Initiative
  1. 21 - Ilrien (unconscious, stabilized)
  2. 21 - Gvrag (sleeping, slightly injured)
  3. 20 - Goblins #3 (unconscious, bleeding) and #4 (unconscious, bleeding)
  4. 17 - Samo
  5. 17 - Korr
  6. 15 - Brace
  7. 15 - Skar (unconscious)
  8. 15 - Goblin #1 and #2 (unconscious, stabilized)
  9. 4 - Juniper
Looks like battle is over then. :) The PCs get 320 XP each, for Skar, one bugbear, and four goblins. For loot, the following is available, though not necessarily worth much: Ammunition (arrows and bolts) that misses has a 50% chance of being recoverable, if you want to count your shots and go looking.
BadCatMan (talk) 07:26, 4 October 2021 (UTC)


For dealing with the bodies, you could just pull them off the road, cover them, and notify the authorities in Loudwater or the next patrol you encounter, so they can send a team to deal with them, look for evidence, burn or bury them, etc. That seems easiest and I can't imagine that disposing of bodies or using improper burial rites or none at all would be well accepted. However, I'll note that, except the bugbear, none of the goblins are actually dead yet, just unconscious and bleeding out.


Using Brace's tonandurr idea, with time in the forest you can make a Survival check DC 15 to find a tree, with +2 circumstance bonus from Brace's recognition and anything else you can pull out. It will heal 1 hp (same as a cure minor wounds) for all except Ilrien, sorry.
BadCatMan (talk) 02:45, 7 October 2021 (UTC)


Don't you lose 1 HP per round in v.3.5, unless you get really lucky and stabilize? I figured that well over a minute has passed already. Or did they all stabilize?

Which of the three did Juniper tie up?
~ Lhynard (talk) 03:26, 7 October 2021 (UTC)


Yes, that's them bleeding out. Okay, let's see, Skar is unconscious but fine, Goblin #2 stabilized, while #3 and #4 will die without care. As for time passed, first aid is only a standard action, just a few seconds, which is unfeasibly fast, and you made a good few attempts already. Juniper has had time to bind some goblins, which takes a minute. So, about two minutes have passed and Juniper finds #3 and #4 have already died after she's bound Skar and #2.
BadCatMan (talk) 03:43, 7 October 2021 (UTC)


I'm guessing that Juniper needs to roll a couple Use rope checks?
~ Lhynard (talk) 22:58, 7 October 2021 (UTC)


I am guessing that it takes Brace up to an hour to find the bark? So, don't feel the need to wait on him to have conversation, unless anyone with good Survival or Knowledge (nature) or Profession (herbalist) wants to go help him.
~ Lhynard (talk) 23:03, 7 October 2021 (UTC)


If you need Use Rope rolls: #1 - 16+3 (gobbo) and #2 - 10+3 (gobbo Skar)


Thanks, but Use Rope checks are for the DM to roll, so you don't know how well you did in knot-tying. You'll find out if there's an escape attempt. ;) For finding the tonandurr tree, I'd like to do something with that, so I'll ask you to wait for a bit. After all, wandering alone through a forest that might have an escaped goblin bandit still hanging around, or worse, may be more hazardous to your health. ;) In any case, it will be easier if Brace is present during any plot-relevant conversations.
BadCatMan (talk) 03:42, 8 October 2021 (UTC)


Fair enough on all counts.

Can one of the PCs please call Brace back before he stupidly goes into the woods by himself?
~ Lhynard (talk) 04:02, 8 October 2021 (UTC)


That'd be meta-gaming :P


As far as I can see, Brace hasn't wandered off just yet. :)
BadCatMan (talk) 04:57, 8 October 2021 (UTC)


(Untrained?) Knowledge check: 6 + 3 (+2 potential circumstance bonus) = 9 (+2 possible bonus for being a merchant) to recognize "Sweetwater Traders"
(Untrained?) Knowledge check: 14 + 3 (+2 potential circumstance bonus) = 17 (+2 possible bonus for being a merchant) to recognize "Red Boar Trading Coster"
~ Lhynard (talk) 14:06, 13 October 2021 (UTC)


Typical PCs, focusing on the least important parts. :p These aren't really relevant to the current adventure, but will come up later, though you might find some evidence of Sweetwater as proof you're on the right trail maybe. I've created an article for Sweetwater that covers the basics you could be aware of. You might have heard of it while passing through the Delimbiyr Vale or would recognise its symbol if you saw it. I'll save the Red Boar Trading Coster for now, but you'd know them to be a wealthy coster based in Loudwater who have a small army in private security so they can avoid bandit raids.
BadCatMan (talk) 12:39, 14 October 2021 (UTC)


Hey, I like details! I also don't like to assume that, just because I know or don't know something, my character knows or doesn't know something.
~ Lhynard (talk) 15:08, 14 October 2021 (UTC)


Alright, I moved us forward to the campsite. Feel free to talk amongst yourselves or wrap up for the day and detail any last actions. Do you want to interrogate the goblin prisoners? Korr, do you have any spells left to convert to cure light or cure minor?
BadCatMan (talk) 11:03, 17 October 2021 (UTC)


I've already used my level 1 slots, but I'll use spontaneous casting for my orisons for myself and Ilrien, now that we've settled down and trouble is out the way!
Possessed Priest (talk) 01:25, 19 October 2021 (UTC)
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