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Freedom of movement, also called Free action, was a divine abjuration and enchantment spell that allowed an individual to move normally while under water or against magic that impeded movement.[10][11][4]

Effects[]

The caster was required to touch the target of this spell and it lasted for over an hour, with even longer duration for more experienced casters. The recipient of free action was able to move and fight normally (as if on dry land) while under water using melee weapons held in the hands. Ranged weapons were subject to movement reduction immediately upon being hurled or fired. Note that this spell did not confer any ability to breathe while submerged. This spell was also proof against web, slow, hold person, paralyze, iron bands of Bilarro, and other magical hindrances to movement.[10][11]

Components[]

In addition to verbal and somatic components, the caster was required to touch the recipient of this spell. The material component was a leather thong tied around an arm, leg, or similar appendage of the recipient. The leather thong turned to dust when the spell expired.[10][11]

On the Malatran Plateau, both arcane and divine magics were harnessed using spell fetishes. Freedom of movement divine spell fetish was a smooth black rock from a riverbed, polished by flowing waters.[14]

Appendix[]

See Also[]

Gallery[]

Appearances[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 244. ISBN 978-0-7869-6560-1.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 63, 68, 86. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6692-9.
  4. 4.0 4.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 182, 184, 187, 188, 190, 192, 233. ISBN 0-7869-2886-7.
  5. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), pp. 181, 182. ISBN 0-7869-2889-1.
  6. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 63, 64, 66. ISBN 0-7869-1836-5.
  7. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 87, 89, 92. ISBN 0-7869-3134-5.
  8. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), pp. 55, 57. ISBN 0-7869-3136-1.
  9. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
  10. 10.0 10.1 10.2 10.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 217. ISBN 0-88038-716-5.
  11. 11.0 11.1 11.2 11.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 275–276. ISBN 0-7869-0329-5.
  12. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
  13. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.
  14. Gregory A. Dreher (August 2001). An Army of One Thousand. (RPGA), p. 16.
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