Friends was an arcane enchantment spell that could influence the mood of a creature in favor of the caster.[2]
Effects[]
While the caster concentrated, for up to one minute, the target creature became more inclined to believe, be persuaded or otherwise influenced by the caster. Once the effect of the spell wore off, the target creature immediately realized that magic was used to influence its mood, and could react violently.[2]
Older versions of the friends spell were unable to affect creatures that had an animal level of intellect or lower.[7]
Components[]
The spell needed somatic and material components. As the material component, a bit of makeup was applied to the caster's face,[2] but this could be replaced by the use of an arcane focus.[8] Older versions of the spell instead required the caster to apply a combination of chalk, lampblack, and vermillion to their face. Alternatively, casters could substitute the chalk with white flour and the lampblack with soot.[3][7]
History[]
The spell was attributed to Netherese arcanist Keonid in −1890 DR and was originally known as Keonid's friendship.[1]
Appendix[]
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Friends article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 26. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 2.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–210, 244. ISBN 978-0-7869-6560-1.
- ↑ 3.0 3.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 134. ISBN 0-88038-716-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 181–182, 185. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
- ↑ 7.0 7.1 7.2 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 66. ISBN 0-9356-9601-6.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 101, 107, 151. ISBN 978-0-7869-6560-1.