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Frost giants, called isejotunen in their own language,[12] were large giants that could be found in most cold environments of Faerûn.[13]

DescriptionEdit

The bodies of these giants had skin and hair whose colors ranged a wide spectrum of blue and white shades, though some were known to have dirty yellow hair. Likewise, their eyes were generally shades of blue or yellow.[1][4][5][6]

Frost giants typically wore the skins or pelts of animals, along with any jewelry they owned.[13] In terms of armor they tended to favor chainmail and helmets that were adorned with horns or feathers.[5]

PersonalityEdit

Frost giants had a reputation among other races for being crude and of low intelligence, but they were very cunning fighters.[5]

BiologyEdit

Much like all giants, a frost giant could see and hear twice as far as the average human. Unique to their race were senses well adapted to low temperature environments. Their visual senses extended into a higher end of the visible spectrum, allowing them to see more easily through snow and blizzards than other creatures.[14]

Although their bodies were impervious to harm from cold, even that breathed by a white dragon,[6] they were particularly vulnerable to fire.[13]

LycanthropyEdit

Frost giants were known to be susceptible to two forms of lycanthropy, werebear and seawolf, and were one of only two giant races in which "true" lycanthropes were known to occur. These true lycanthropes were a form of polar werebear―they appeared hairier than the average frost giant and were incapable of assuming a "hybrid form."[15]

Those afflicted with the polarwere condition were known to occasionally live among other frost giants, but generally they were loners as their pelts were considered highly coveted among their kin.[15]

AbilitiesEdit

Frost giant shamans were generally capable of casting spells from either the Charm, Divination, Healing, Protection, or Weather spheres.[5]

Their witchdoctors were known to favor the spells deeppockets, detect magic, ESP, invisibility, mirror image, shocking grasp, unseen servant, and ventriloquism.[5]

CombatEdit

Frost giants often engaged their opponents by first hurling large boulders at them from afar, then closing in with battleaxes[13][5] or various weapons similar to those wielded by barbarians of the North.[6] They would often try to ambush their enemies by hiding within snow atop icy or snowy slopes, elevations that would be too high for most smaller creatures to reach.[5]

Some were known to fight with giant bolas. It was a weapon originally developed by Jungle giants, but they had personalized it by using massive blocks of ice in place of wooden balls.[16]

SocietyEdit

Frost giant societies were led by powerful and intelligent individuals with the title of "jarl", who possessed some of the best equipment among all members of their tribe.[13][5]

For frost giants an individual's place in the ordning was determined by a combination of the individual's ability to wrestle and boast.[17] In their societies, the most important bond except for that of the ordning was that of family.[14] So much so that the recitation of ancestral lineage was an important aspect of the sagas crafted by their skalds, with each new character being introduced with a full recitation accompanied by appropriate music.[18]

Social StructureEdit

Skalds
Within frost giant society these took the place of bards. Unlike traditional bards, giant skalds were less skilled in spellcasting, instead knowing a number of runecasting symbols.[19] Part of a skald's life was spent adventuring, though not as much as true warriors. The majority of their time was spent writing epic poems, known as "sagas," which honored the adventures of their tribe's leaders.[20] Skalds often described sagas as being the "mead of Annam," thus some were known to start with the phrase, "I pour mead to the All-Father."[21] Sagas were passed down through generations in a tribe, allowing frost giants to maintain the history of their people and earning skalds respect equal to that of a warrior.[20]

DietEdit

Due to the environments in which they typically lived, frost giants had a largely carnivorous diet. Frost giant typically obtained their food by means of hunting or raiding the settlements of humans and demihumans,[5] although they were not below trading if the need arose.[22]

LairsEdit

Frost giants typically lived in either castles or mountainous caverns.[13]

HomelandsEdit

Frost giants inhabited frigid, mountainous[13] or arctic regions where heavy snowfall was common.[5]

LanguagesEdit

Frost giants were known to speak the general giant language Jotun, their own specialized version of it known as Jotunise, as well as common.[9] However, they were often largely illiterate due to education being undervalued in their culture.[23]

NamesEdit

Common given names among frost giants included the following:[24]

Males
Fulvragg, Helmskag, Oraldr, Oskorri, Skane, Svolm, Ulfur, Uttir, and Valkurl.
Females
Folka, Gauthild, Geira, Grymra, Haelgra, Helmra, Hrimma, Imbra, Magra, and Vulkara.

ReligionEdit

The role of religious leadership in frost giant communities was held by shamans and occasionally witch doctors, the latter of which was thought of by other races as being a mixture between a priest and wizard.[5]

RelationshipsEdit

They would capture and tape wild animals, keeping them as pets or guards. The most typical animal they kept was winter wolves,[5][6] with rarer creatures including yetis and even white dragons.[5]

Some were known to kidnap individuals and then either enslave them or hold them for ransom.[5]

Notable Frost GiantsEdit

AppendixEdit

NotesEdit

  1. The size of frost giants in core 3rd edition changed drastically from that in earlier editions. However, mountain giants in the Realms were explicitly described in Giantcraft to follow the 2nd edition sizes, so those values are presented here.

GalleryEdit

AppearancesEdit

Adventures
The Bloodstone WarsStorm King's ThunderTomb of AnnihilationIcewind Dale: Rime of the Frostmaiden
Novels
The Crystal ShardThe Lone DrowThe Thousand OrcsThe Two Swords
Referenced only
The Titan of Twilight
Comics
Frost Giant's Fury
Video Games
Secret of the Silver BladesEye of the Beholder II: The Legend of DarkmoonIcewind DaleBaldur's Gate: Dark AllianceNeverwinter NightsNeverwinterIdle Champions of the Forgotten RealmsDungeons & Dragons: Dark Alliance
Board Games
Assault of the Giants
Card Games
Dragonfire (Moonshae Storms)

ReferencesEdit

  1. 1.0 1.1 1.2 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), pp. 151, 155. ISBN 978-0786965614.
  2. Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 148. ISBN 978-0786966011.
  3. Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual 2 4th edition. (Wizards of the Coast), pp. 122–123. ISBN 0786995101.
  4. 4.0 4.1 4.2 4.3 4.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 122–123. ISBN 0-7869-2893-X.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc), p. 54. ISBN 0-8803-8738-6.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 44. ISBN 0-7869-2893-X.
  7. Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), pp. 26–28. ISBN 978-0786966011.
  8. Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 22. ISBN 978-0786966011.
  9. 9.0 9.1 Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 27. ISBN 0-7869-0163-2.
  10. Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), pp. 117–118. ISBN 978-0786966011.
  11. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 19. ISBN 0-7869-0163-2.
  12. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 28. ISBN 0-7869-0163-2.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 122. ISBN 0-7869-2893-X.
  14. 14.0 14.1 Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 23. ISBN 0-7869-0163-2.
  15. 15.0 15.1 Brian P. Hudson (December 1999). “The Dragon's Bestiary: Giant Lycanthropes”. In Dave Gross ed. Dragon #266 (TSR, Inc.), pp. 76–80.
  16. Paul F. Culotta (December 1998). “...The Harder They Fall”. In Dave Gross ed. Dragon #254 (TSR, Inc.), pp. 36–46.
  17. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 25. ISBN 0-7869-0163-2.
  18. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 26. ISBN 0-7869-0163-2.
  19. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 104. ISBN 0-7869-0163-2.
  20. 20.0 20.1 Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 102. ISBN 0-7869-0163-2.
  21. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 8–9. ISBN 0-7869-0163-2.
  22. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 123. ISBN 0-7869-2893-X.
  23. Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 20. ISBN 978-0786966011.
  24. Ed Greenwood on Twitter. (25-08-2020). Retrieved on 25-08-2020.

ConnectionsEdit

True Giants
Cloud EttinFire (Fire titan )FogFrostHill (Earth titanMouth of Grolantor)MountainStoneStorm (Storm titan)Titan

True Giant Offshoots
AshCraa'ghoranMaurPhaerlin
Giant-Kin
Cyclops (Cyclopskin)FirbolgFomorianOgre (Oni)VerbeegVoadkyn
Zakharan Giants
DesertIslandJungleOgre giantReef

Other Giants
EldritchDeathSandTroll
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