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The Frozenfar was the coldest, most remote region of the North. It comprised the Spine of the World mountains;[2][3] the frigid lands to the north and west; including Icewind Dale, the Cold Run, the icebergs of the Sea of Moving Ice, and the northeasternmost part of the Trackless Sea.[2][4][5][note 1]

UsageEdit

The Frozenfar did not have definable boundaries. The term "Frozenfar" was used by people across Faerûn to include various areas. For example in Amn and the Inner Sea, the term "Frozenfar" referred to the city of Mirabar and everything north, including the Spine of the World mountains.[6] Sometimes the term "Frozenfar" also included the island of Ruathym.[7]

However in the North, the term "Frozenfar" referred only to the lands north of the Spine of the World.[6] That was among the most commonly accepted usage.[3][8]

Yet others used "Frozenfar" to refer to all the lands of the North within which individuals could literally freeze to death during their travels.[4]

GeographyEdit

The Frozenfar reached the northern peaks of the Spine of the World and extended northwest through the Sea of Moving Ice.[9] It stretched as far east as the Reghed Glacier.[10]

Geographical featuresEdit

Cold RunEdit

The Cold Run encompassed the icy tundras west of the Iron Trail and extended all the way to the Sword Coast. It was bordered to the south by the Iceflow river, and to the north by the Shaengarne.[5]

Landmarks
Settlements
  • Auckney: This impoverished town of farmers received few visitors and even fewer ships from the other towns of the North.[11]
  • Fireshear: The port city was run by a trio of merchants that had financial holdings in the cities of Mirabar, Neverwinter and Waterdeep.[5]
  • Ironmaster: Founded and run by dwarves, this mining city had tunnels that went deep beneath the Frozenfar.[12][5]

Icewind DaleEdit

The tundra of Icewind Dale was named after the freezing winds and snowstorms that blew down from the mountain of Kelvin's Cairn.[13]

Features
Settlements
  • Ten Towns: The confederacy of Ten Towns comprised nine settlements situated around the dale's three lakes, along with the mercantile hub of Bryn Shander.[21]

Northeast Trackless SeaEdit

The northeast of the Trackless Sea bordered the Sea of Moving Ice. This was immediately west of the Cold Run was considered to be part of the Frozenfar.[21]

Landmarks

Sea of Moving IceEdit

The waters north of the Cold Run and west of Icewind Dale were densely filled with hundreds of shifting icebergs and a number of frozen isles. It was sparsely populated and accommodated only a handful of landmarks and few inhabitants, like ice trolls and tribes of Ice Hunters.[24][25]

Landmarks
Settlements

Spine of the WorldEdit

By most accounts, the Spine of the World mountains encompassed the southern reaches of the Frozenfar.[2] These massive peaks seperated the Frozenfar from the warmer lands to the south.[5]

Landmarks
  • Frost Hills: These rugged hills were found on the southern stretch of the Spine of the World.[28]
Settlements

InhabitantsEdit

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AppendixEdit

NotesEdit

  1. While The North: Guide to the Savage Frontier includes the islands of Purple Rocks and Gundarlun within the Frozenfar section, their status as sub-arctic isles (and their latitude) is inconsistent with the in-text description of the Frozenfar in various sources. Additionally, they are not included within the broad categories of the Frozenfar section of the more recent sourcebook, the Legacy of the Crystal Shard.

ReferencesEdit

  1. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  2. 2.0 2.1 2.2 2.3 slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 39. ISBN 0-7869-0391-0.
  3. 3.0 3.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 169. ISBN 0-7869-1836-5.
  4. 4.0 4.1 slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 19. ISBN 0-7869-0391-0.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 56. ISBN 978-0-7869-6464-2.
  6. 6.0 6.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 7. ISBN 1-5607-6678-6.
  7. slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 42. ISBN 0-7869-0391-0.
  8. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 32. ISBN 0-7869-2835-2.
  9. 9.0 9.1 slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 41. ISBN 0-7869-0391-0.
  10. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 147. ISBN 1-5607-6678-6.
  11. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 57. ISBN 978-0-7869-6464-2.
  12. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 200. ISBN 1-5607-6678-6.
  13. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 4. ISBN 978-0-7869-6464-2.
  14. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 46. ISBN 978-0-7869-6464-2.
  15. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 7. ISBN 978-0-7869-6464-2.
  16. 16.0 16.1 16.2 16.3 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 126. ISBN 0-7869-4915-5.
  17. 17.0 17.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 150. ISBN 1-5607-6678-6.
  18. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 29. ISBN 978-0-7869-6464-2.
  19. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 199. ISBN 1-5607-6678-6.
  20. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 149. ISBN 1-5607-6678-6.
  21. 21.0 21.1 21.2 slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 40. ISBN 0-7869-0391-0.
  22. 22.0 22.1 slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 19. ISBN 0-7869-0391-0.
  23. slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 21. ISBN 0-7869-0391-0.
  24. slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 43. ISBN 0-7869-0391-0.
  25. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 106. ISBN 978-0786966004.
  26. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 55. ISBN 978-0786966004.
  27. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 156. ISBN 978-0786966004.
  28. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 85. ISBN 978-0786966004.
  29. Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.
  30. slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 46. ISBN 0-7869-0391-0.
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