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The Frozenfar was a barren region north of the Spine of the World.[2][3]

Usage

The Frozenfar did not have definable boundaries. The term "Frozenfar" was used by people across Faerûn to include various areas. For example, in Amn and the Inner Sea, the term "Frozenfar" referred to the city of Mirabar (south of the Spine of the World) and everything north of Mirabar.[4] Sometimes the term "Frozenfar" also included the island of Ruathym.[5]

However, in the North, the term "Frozenfar" referred only to the lands north of the Spine of the World.[4] That is the most commonly accepted usage and the usage used here.[3][6]

Geography

The Frozenfar was bordered by the Spine of the World to the south and extended west through the Sea of Moving Ice as far as the Purple Rocks.[7] It stretched east to the Valley of Khedrun.[8]

Geographical features

Glaciers and tundras

Islands

Bodies of water

Mountains

Notable locations

Settlements

Other locations

References

  1. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  2. 2.0 2.1 2.2 2.3 2.4 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 39. ISBN 0-7869-0391-0.
  3. 3.0 3.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 169. ISBN 0-7869-1836-5.
  4. 4.0 4.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 7. ISBN 1-5607-6678-6.
  5. 5.0 5.1 5.2 5.3 5.4 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 42. ISBN 0-7869-0391-0.
  6. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 32. ISBN 0-7869-2835-2.
  7. 7.0 7.1 7.2 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 41. ISBN 0-7869-0391-0.
  8. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 147. ISBN 1-5607-6678-6.
  9. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 136. ISBN 0-7869-4915-5.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 40. ISBN 0-7869-0391-0.
  11. 11.0 11.1 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 43. ISBN 0-7869-0391-0.
  12. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 133. ISBN 0-7869-4915-5.
  13. 13.0 13.1 13.2 13.3 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 126. ISBN 0-7869-4915-5.
  14. 14.0 14.1 14.2 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 150. ISBN 1-5607-6678-6.
  15. 15.0 15.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 199. ISBN 1-5607-6678-6.
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