The Fugue Plane was a neutral plane within the Astral Sea where the souls of mortals were drawn when they died. The vast majority of this plane was flat, gray, bland and nondescript, with no notable topographical features. The sky overhead was also gray. The plane's only significant feature was the City of Judgment, in the middle of which stood the Crystal Spire where Kelemvor and Jergal resided, and it served as the former's dominion.
There were only three methods of getting to the Fugue Plane: as a divine servant collecting a deity's future petitioners, through non-permanent portals from the Nine Hells or the Abyss, or through death. One could also enter the Fugue Plane using a gate in the temple of Myrkul located in shadow Mulsantir. There were reports that this plane also connected with the Shadowfell.
The petitioners of the City were the servants of Kelemvor and Jergal. The False and the Faithless also inhabited the realm. The servants of Kelemvor and Jergal enacted punishments on the False and acted as a city militia to protect against tanar'ri raids and, on rare occasions, attack the Abyss to punish demons for attacking the city.
Souls could reside in the city for up to a tenday before a divine servant came to collect them, often completely clueless to the fact that they were dead. During that time, baatezu were allowed to inform souls of their state and bargain with them. Souls were offered the chance to become devils themselves, usually starting as a lemure but having the chance to advance through the devilish ranks, possibly even becoming a pit fiend. This was the main way baatezu propagated. The prospect of becoming a devil might seem abhorrent to good-aligned mortals but those who followed evil deities and those who feared what awaited them in the afterlife were much more likely to take up the offer.
- ↑ 1.0 1.1 1.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 63. ISBN 978-0-7869-4924-3.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 152–153. ISBN 0-7869-3134-5.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 2. ISBN 978-0786903849.
- ↑ Jak Koke (August 2009). The Edge of Chaos. (Wizards of the Coast), p. 220. ISBN 978-0-7869-5189-5.
- ↑ 5.0 5.1 5.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 258. ISBN 0-7869-1836-5.
- ↑ Obsidian Entertainment (2007). Kevin D. Saunders. Neverwinter Nights 2: Mask of the Betrayer. Atari.
- ↑ Jak Koke (August 2009). The Edge of Chaos. (Wizards of the Coast), p. 221. ISBN 978-0-7869-5189-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 259. ISBN 0-7869-1836-5.
Prime Material plane • Feywild • Shadowfell
Transitive Planes: Astral Plane • Ethereal plane
Inner Planes: Elemental Plane of Air • Elemental Plane of Water • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Chaos
Para-Elemental Planes: Frostfell • Swamp of Oblivion • Fountains of Creation • Great Conflagration
Quasi-Elemental Planes: Lightning • Radiance • Minerals • Steam • Vacuum • Ash • Dust • Salt
Outer Planes: Arcadia • Mount Celestia • Bytopia • Elysium • Beastlands • Arborea • Ysgard • Limbo •
Pandemonium • Abyss (Layers) • Carceri • Hades • Gehenna • Nine Hells • Acheron • Mechanus
Energy planes: Positive Energy plane • Negative Energy plane
Prime Material plane • Cynosure • Fugue Plane
Transitive Planes: Astral Plane • Ethereal plane • Plane of Shadow
Celestial Outer Planes: Arvandor • Brightwater • Dwarfhome • Dweomerheart • Gates of the Moon • Golden Hills • Green Fields • House of Knowledge • House of the Triad
Fiendish Outer Planes: Abyss (Layers) • Barrens of Doom and Despair • Blood Rift • Clangor • Deep Caverns • Demonweb Pits • Fated Depths • Fury's Heart • Hammergrim • Nine Hells • Nishrek • Supreme Throne
Neutral Outer Planes: Dragon Eyrie • Heliopolis • House of Nature • Jotunheim • Warrior's Rest
Inner Planes: Elemental Plane of Air • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Plane of Water • Positive Energy plane • Negative Energy plane
Prime Material plane
Fundamental planes: Astral Sea • Elemental Chaos
Astral dominions: Arvandor • Banehold • Celestia • Cynosure • Deep Wilds • Demonweb Pits • Dismal Caverns • Dwarfhome • Eternal Sun • Fugue Plane • Gates of the Moon • Green Fields • House of Knowledge • Nine Hells • Nishrek • Supreme Throne • Towers of Night • Tu'narath • Warrior's Rest
Elemental realms: Abyss (Layers) • City of Brass • Cresting Spires • Fimbulwinter • Hidden Realm • Muspelheim • Root Hold • Sky Home • Steading • Thraotor • Undying Pyre • Zerthadlun
Parallel planes: Feywild • Shadowfell
Anomalous planes: Far Realm