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The Galena Mountains, or simply the Galenas, were a massive and forbidding mountain range that formed a natural border around Vaasa in Northeast Faerûn.[2][6] Some scholars referred to the western arc of the range as an extension of the Earthspurs during the mid-14th century DR[7] and later as the West Galena Mountains,[8][9] with this second name becoming more common during the 15th century DR.[3]

Description[]

The range was about 250 mi (400 km) long, not more than about 25 mi (40 km) wide, and 15,000 ft (4,600 m) tall. It formed a ring around Vaasa from the west to the east in a counterclockwise direction. The range was extremely jagged and permanently topped with ice and snow.[2][4]

Resources[]

The mountains were rich in valuable minerals, and mining operations were among the most productive on Toril.[4][10] The Galenas were best known for bloodstone, iron and silver. Despite the danger from hostile inhabitants, people came to the mountains in the hope of mining their way to riches, especially the dwarves, who had set up the Bloodstone mines, Hillsafar Hall and Ironspur in the area in order to cultivate the ores. There was an ever-present danger of tunneling into the Underdark beneath the mountains and unleashing the evil creatures within.[2]

While the western Galenas were just as rich as the rest of the mountains to the east,[11][12] they were largely ignored by outsiders for quite some time.[9] Only local miners and the native dwarves of the region knew of these additional sources of wealth.[11][13]

Geography[]

The Galenas created the border that formed a natural border around the lands of Vaasa, separating it from Damara to the east,[14] Thar and the Moonsea lake to the south, and the Ride and the rest of the Moonsea North to the west.[2][3] An arm of the Galenas' southeastern peaks were bordered by the White River, dividing them from the Earthspur Mountains to the south.[3][15]

Geographic Features[]

Passes

Due to the extremely impassable terrain that constituted the majority of the mountain range, the Bloodstone Pass was the only realistic crossing point for humanoids across the eastern arm for quite some time,[2] though the High Walk to the north was also an option.[16][3] The main pass to the east was Garumn's Climb, and a lesser known route called Gramble's Climb crossed through to the south to Thar on the shores of the Moonsea.[3][17]

Peaks

Notable peaks of the Galena Mountains included Suncatcher Mountain, that marked the point where the range met the Earthspurs,[18] Mount Throndor,[3] long-associated with the doomed King Dauringogh,[19] and Mount Blaarrbi, a peak that featured a mystic maelstrom in a most unusual location.[20]

Rivers

The Galena Snake was a winding river that flowed south from the northeastern edge of the range, before turning southeast and joining the Icelace River. There was a meltwater surge every spring but it was otherwise unnavigable.[2][16] The Goliad River was located just a ways south, situated near the High Walk path along the eastern slops bordering Damara, and the Beaumaris River was south of that, flowing down either franks of the peaks into both its neighboring realms.[3]

Nestled in the southern arm of the Galenas was the Winterspear River, that wound through the foothills north of Thar before emptying into the Moonsea lake, and the Telstang Brook and Naed Creek, a pair of streams that snaked through the Ride to form Lake Longreach.[3]

Flora & Fauna[]

Worgs were known to make their lairs throughout some locations in the Galenas,[21] and perytons lived atop its western peaks.[22]

Trade[]

As the Galena Mountains were a source of natural wealth that could bring great riches to people, many people ventured into into its mines every year. It was said that successful miners could mine out millions of gold pieces worth of valuable miners.[2]

History[]

When the War of Vaasa broke out in the Cold Lands during the mid–14th century DR, absolutely chaos erupted throughout some areas of the Galena Mountains. During the conflict, the Grandfather of Assassins began for him his army of bandits and instill fear in the people living in the lands to the east.[6]

In the Year of Rogue Dragons, 1373 DR, the mountains played host to a council of metallic dragons, called forth by Lareth, Sovereign of the gold dragons. Lareth proposed that they collectively begin to enter slumber, in order to avoid the effects of the Rage of Dragons that was driving their kind to acts of great destruction.[23][24]

During the late 15th century, the eastern Galenas became a place of conflict once again. The Warlock Knights of Vaasa razed Bloodstone Pass in 1469 DR,[25] which then became the site of a decades-long standoff between the Knights and Damara under King Yarin Frostmantle.[26]

Notable Locations[]

Landmarks
Settlements & Mines

Inhabitants[]

The mountains were home to many dwarfholds,[2][41] including duergar,[42] and its peaks were the domain of many goblinoids, orcs,[41][5] and even giants.[2]

The foothills of the West Galena Mountains were known to be the home of several Ibrandlin, large lizard-like creatures that resembled wingless dragons.[43]

Within the Underdark beneath the mountains was a city of the drow,[44] called V'elddrinnsshar,[45] and a svirfneblin realm known as Deepearth.[46]

Notable Inhabitants[]

Appendix[]

Appearances[]

Adventures
H series (Bloodstone Pass, The Mines of Bloodstone, The Bloodstone Wars)
Video Games
Referenced only
Baldur's Gate III

References[]

  1. Ed Greenwood (March 1993). “The Everwinking Eye: As Cold As Bare Fingers”. In Jean Rabe ed. Polyhedron #81 (TSR, Inc.), p. 9.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), p. 33. ISBN 0-88038-771-8.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Brian R. James (April 2010). “Realmslore: Vaasa”. In Chris Youngs ed. Dungeon #177 (Wizards of the Coast) (177)., p. 81.
  4. 4.0 4.1 4.2 4.3 Brian R. James (April 2010). “Realmslore: Vaasa”. In Chris Youngs ed. Dungeon #177 (Wizards of the Coast) (177)., p. 82.
  5. 5.0 5.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 298. ISBN 0-7869-1836-5.
  6. 6.0 6.1 6.2 Douglas Niles and Michael Dobson (1985). Bloodstone Pass. (TSR, Inc), p. 6. ISBN 978-0394548562.
  7. R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), p. 2. ISBN 0-88038-771-8.
  8. John Terra (January 1995). “Player's Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 12. ISBN 978-0786900923.
  9. 9.0 9.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Great Gray Land of Thar”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 29. ISBN 1-5607-6917-3.
  10. Douglas Niles and Michael Dobson (1987). The Bloodstone Wars. (TSR, Inc), p. 7. ISBN 0-8803-8398-4.
  11. 11.0 11.1 11.2 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 118. ISBN 1-5607-6617-4.
  12. Anthony Herring, Jeff Grubb (1993). Player's Guide to the Forgotten Realms Campaign. (TSR, Inc.), p. 121. ISBN 1-56076-695-6.
  13. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Great Gray Land of Thar”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 17. ISBN 1-5607-6917-3.
  14. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 18. ISBN 0-7869-3134-5.
  15. Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 88. ISBN 978-0-7869-3915-2.
  16. 16.0 16.1 16.2 16.3 R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), pp. Fold–out map. ISBN 0-88038-771-8.
  17. Brian R. James (April 2010). “Realmslore: Vaasa”. In Chris Youngs ed. Dungeon #177 (Wizards of the Coast) (177)., p. 78.
  18. R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), p. 7. ISBN 0-88038-771-8.
  19. Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 60. ISBN 0-88038-880-3.
  20. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 42. ISBN 0-7869-1964-7.
  21. Douglas Niles and Michael Dobson (1986). The Mines of Bloodstone. (TSR, Inc), p. 14. ISBN 0-8803-8312-7.
  22. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Great Gray Land of Thar”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 28. ISBN 1-5607-6917-3.
  23. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 10. ISBN 0-7869-3923-0.
  24. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 154. ISBN 978-0-7869-4731-7.
  25. Brian R. James (April 2010). “Realmslore: Vaasa”. In Chris Youngs ed. Dungeon #177 (Wizards of the Coast) (177)., p. 80.
  26. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 114. ISBN 978-0-7869-4924-3.
  27. R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), p. 37. ISBN 0-88038-771-8.
  28. R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), p. 5. ISBN 0-88038-771-8.
  29. Douglas Niles and Michael Dobson (1987). The Bloodstone Wars. (TSR, Inc), p. 2. ISBN 0-8803-8398-4.
  30. 30.0 30.1 R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), p. 40. ISBN 0-88038-771-8.
  31. Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 115. ISBN 978-0-7869-3915-2.
  32. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 151. ISBN 978-0-7869-4924-3.
  33. Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 112. ISBN 978-0-7869-3915-2.
  34. Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 117. ISBN 978-0-7869-3915-2.
  35. Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 7. ISBN 978-0-7869-3915-2.
  36. R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), p. 36. ISBN 0-88038-771-8.
  37. 37.0 37.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 110. ISBN 0-7869-1836-5.
  38. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 189. ISBN 978-0-7869-4924-3.
  39. Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 61. ISBN 0-88038-880-3.
  40. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 56. ISBN 0-7869-3923-0.
  41. 41.0 41.1 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 38. ISBN 0-7869-3134-5.
  42. Douglas Niles and Michael Dobson (1986). The Mines of Bloodstone. (TSR, Inc), p. 20. ISBN 0-8803-8312-7.
  43. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Great Gray Land of Thar”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 10. ISBN 1-5607-6917-3.
  44. R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), p. 63. ISBN 0-88038-771-8.
  45. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 158. ISBN 978-0-7869-4731-7.
  46. Douglas Niles and Michael Dobson (1986). The Mines of Bloodstone. (TSR, Inc), p. 43. ISBN 0-8803-8312-7.
  47. R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), p. 47. ISBN 0-88038-771-8.
  48. R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), p. 55. ISBN 0-88038-771-8.
  49. {{Cite book/Dragons of Faerûn|152}
  50. R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), p. 52. ISBN 0-88038-771-8.
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