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Garlic was a common form of spice found in the Realms.[8]

Description[]

Garlic plants had hollow long dark green spear-shaped leaves. The top of the plant had a round cluster of fine white flowers. The plant was renown for its strong smell, making it easy to identify in the wild, poultices, or foods. The scent became potent when the leaves were crushed. Garlic plants flowered in the mid-to late summer.[10]

If one were to cast speak with plants on some garlic, it's likely the plants would speak to the caster about cooking and vampires.[11]

Availability[]

Garlic was often cultivated in gardens. The plant preferred moist earth and humid locations and in the wild, could be seen growing in meadows or thin forests.[10] Places in the Realms where garlic was known to be cultivated included:

Cost[]

Garlic was not an expensive spice. In most economies, 1 ounce (28 grams) of garlic sold for only a copper piece.[8][9] Aurora's Emporium sold a large clove of garlic for 3 coppers and a large bud of garlic for 5 coppers. A quart of pickled garlic sold for 5 silver pieces.[8]

History[]

Circa 1370 DR, Rab Bitnez created the first in Faerûn garlic-bearing vine.[12]

Usages of Garlic[]

Garlic plant

A garlic plant.

Culinary Usages[]

Magical Usages[]

Miscellaneous Usages[]

  • Medicinally, garlic was used in various herbal concoctions, such as a snuff used for nasal ailments.[20]
  • Garlic was known for its antiseptic properties and could be used as an insect repellent.[10]
  • It was said to purify and detoxify the blood, and to kill parasites. It was also said to be useful for treating coughs and the common cold.[21]

Notable Users[]

Classes[]

  • Garlic was a common ingredient that could be found in wizards' laboratories.[8]

Individuals[]

Regions & Settlements[]

Garlic bulb

A garlic bulb from the Western Heartlands.

Trivia[]

  • Mindflayers that were healthy from brain-rich diets[22] excreted a thin film of slimy, glistening mucus that gave off a faint odor that was sometimes described as similar to garlic, although this smell was imperceptible from afar.[23]

Appendix[]

Appearances[]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. Aurelio Locsin (October 1982). “Thieves' Cant: A primer for the language of larceny”. In Kim Mohan ed. Dragon #66 (TSR, Inc.), p. 44.
  2. Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
  3. 3.0 3.1 Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 104. ISBN 0-7869-1626-5.
  4. 4.0 4.1 4.2 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 119. ISBN 0-5607-6327-2.
  5. 5.0 5.1 Ed Greenwood (2020-07-13). Spices When Traveling (Tweet). theedverse. Twitter. Archived from the original on 2021-06-18. Retrieved on 2021-06-18.
  6. Obsidian Entertainment (November 2008). Designed by Tony Evans. Neverwinter Nights 2: Storm of Zehir. Atari.
  7. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 35. ISBN 0-9356-9601-6.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 38, 50, 115. ISBN 0-5607-6327-2.
  9. 9.0 9.1 Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt (March 2003). Arms and Equipment Guide 3rd edition. (Wizards of the Coast), p. 31. ISBN 978-0-7869-2649-7.
  10. 10.0 10.1 10.2 Kevin J. Anderson (February 1984). “Wounds and weeds”. In Kim Mohan ed. Dragon #82 (TSR, Inc.), p. 16.
  11. J. Allan Fawcett (July 1996). With Great Risks. Living City (RPGA), p. 15.
  12. 12.0 12.1 Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
  13. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 136. ISBN 978-0-7869-4731-7.
  14. BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
  15. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 45–46. ISBN 0-9356-9601-6.
  16. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 169. ISBN 0-7869-0394-5.
  17. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 238. ISBN 0-7869-2886-7.
  18. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 253. ISBN 0-7869-2893-X.
  19. Andy Collins, James Wyatt, and Skip Williams (November 2003). Draconomicon: The Book of Dragons. (Wizards of the Coast), p. 197. ISBN 0-7869-2884-0.
  20. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 143. ISBN 0-5607-6327-2.
  21. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 221. ISBN 0-9356-9602-4.
  22. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 221–222. ISBN 978-0786965614.
  23. Bruce R. Cordell (April 1998). The Illithiad. Edited by Keith Francis Strohm. (TSR, Inc.), p. 9. ISBN 0-7869-1206-5.
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