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Gaseous form or wraithform[10] (originally called Quantoul's wraithmorph[1]) was an arcane transmutation spell that mimicked the supernatural ability of some creatures, (e.g., oni mages,[11] several types of genie,[12][13][14], and vampires[15]) to take on an insubstantial, misty form.[4] It was also a divine power granted to clerics of deities with power over the air[16][17][18] and to druids who were members of the Underdark circle.[19]

Effects[]

The subject of the spell and all his or her possessions, upon being touched, were converted into a translucent cloud of gas.[4] Someone in a gaseous form could move through the air, but could not pass through solid objects or water—one did not become incorporeal. Gaseous forms could flow through tiny holes or cracks, however. One in gaseous form could not do anything a literal cloud of gas could not also do.[4][20]

It was very hard to physically damage a creature in gaseous form without the use of magic weapons. It was also challenging to recognize that a gaseous form was not just a simple mist.[4][20]

The effect of the spell would last ten minutes or longer.[4]

The spell usually only worked on a creature; however, it also could be used to convert a star ruby into a cloud of red vapor that had special healing powers, provided that the gem had been "unlocked" first with a knock spell.[21]

Components[]

To cast this spell required somatic components, a bit of gauze, and a wisp of smoke.[4]

History[]

The spell was invented by the Netherese arcanist Quantoul in −2019 DR[22] as one of his many investigations into the variator arts.[23]

The god Shaundakul gave his worshipers a gaseous form until dusk each year on the holiday of Windride, which was celebrated on Tarsakh 15.[24][25]

Appendix[]

Appearances[]

Adventures
The Rise of Tiamat
Novels
Referenced only
Tymora's Luck
Video Games
Baldur's Gate III

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 24. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 68, 81, 210, 244. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 58. ISBN 978-0-7869-6692-9.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 234. ISBN 0-7869-2886-7.
  5. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 154. ISBN 0-88038-716-5.
  6. Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
  7. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  8. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  9. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–123. ISBN 0-7869-0437-2.
  10. Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 16.
  11. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 200. ISBN 0-7869-2893-X.
  12. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 114, 116. ISBN 0-7869-2893-X.
  13. Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 173–174. ISBN 0-7869-1850-8.
  14. Wolfgang Baur, James Jacobs, George Strayton (September 2004). Frostburn. Edited by Greg Collins. (Wizards of the Coast), pp. 131–132. ISBN 0-7869-2896-4.
  15. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 252. ISBN 0-7869-2893-X.
  16. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 62–66. ISBN 0-7869-1836-5.
  17. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 222. ISBN 0-7869-2759-3.
  18. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 84–92. ISBN 0-7869-3134-5.
  19. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 68. ISBN 978-0-7869-6560-1.
  20. 20.0 20.1 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 294. ISBN 0-7869-2889-1.
  21. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 51. ISBN 0-7869-0446-1.
  22. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
  23. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 112. ISBN 0-7869-0437-2.
  24. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 144. ISBN 978-0786903849.
  25. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 61. ISBN 0-7869-2759-3.
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