A gem of insight was a magic item that made it easier for whoever carried it to understand things.[1][2][3]
Description[]
These items were always jewels worth at least 5,000 gp without the magical enchantment.[1][2][3]
Powers[]
After being carried for two weeks, a gem of insight began making it easier for its carrier to understand things and boosted their memory. After possessing the gem for three months, the carrier would actually become more intelligent and wise. If an individual no longer carried the gem after that three month period, their intelligence would remain boosted, but their wisdom would revert back to normal. A gem of insight could only provide these benefits once per individual.[1][2][3][4]
A variant, directly belonging to Labelas Enoreth, allowed a person to delve within their own psyche and explore it, possibly achieving therapeutic ends.[5]
History[]
- A party of malevolent wizards had been slain, leaving behind a gem of insight within the caverns around the duergar dwellings in the mines of Bloodstone.[6]
- The Thelaeneum in Myth Drannor had a belt with such a gem lying yet unclaimed as of 1367 DR.[7]
Known Users[]
- The archlich Bandaerl hid one such gem was hidden in a chest's fake bottom within a temple of Dumathoin, later a part of Undermountain[8]
- Shur, a human mage and nature-lover, carried a gem of insight.[9]
- Nicknack, an ettin druid, had one too.[10]
- Vartan Hai Sylvar had used a variant gem of insight sourced from Labelas Enoreth to save Dwalimar Omen from an unknown disease.[5]
- Omar Hazeem Al-Malik, a mummy, possessed one too.[11]
- Eulaos, a priest of Cyric, had a medallion of insight that functioned essentially the same way.[12]
- King Ornoth I had been entombed with such a gem.[13]
- The hoard of Ralas included another such gem.[14]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 slade et al. (February 1995). Encyclopedia Magica Volume II. (TSR, Inc.), p. 522.
- ↑ 2.0 2.1 2.2 2.3 David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), pp. 169–170. ISBN 0-88038-729-7.
- ↑ 3.0 3.1 3.2 3.3 David Cook (April 1995). Dungeon Master Guide 2nd edition (revised). (TSR, Inc.), p. 226. ISBN 978-0786903283.
- ↑ 4.0 4.1 Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 100. ISBN 0880380845.
- ↑ 5.0 5.1 Jeff Grubb (May 1998). “Reunification (Body & Soul)”. In Dave Gross ed. Dragon #247 (TSR, Inc.), pp. 62–71.
- ↑ Douglas Niles and Michael Dobson (1986). The Mines of Bloodstone. (TSR, Inc), p. 29. ISBN 0-8803-8312-7.
- ↑ Ed Greenwood (March 1993). “Myth Drannor Adventures”. In Newton H. Ewell ed. The Ruins of Myth Drannor (TSR, Inc.), p. The Thelaeneum. ISBN 1-5607-6569-0.
- ↑ Steven E. Schend (June 1996). Undermountain: The Lost Level. (TSR, Inc), p. 11. ISBN 0-7869-0399-6.
- ↑ David Wise (1992). AD&D Trading Cards 1992 series, #544, "Shur". TSR, Inc..
- ↑ Eric L. Boyd (June 1991). “The New Rogues Gallery: Two Heads Are Better Than One”. In Jean Rabe ed. Polyhedron #60 (TSR, Inc.), pp. 28, 30.
- ↑ John Baichtal (January/February 1997). “Blood and Fire”. In Michelle Vuckovich ed. Dungeon #63 (Wizards of the Coast) (63)., p. 49.
- ↑ Dojosef Anderson (September/October 1996). “To Save a Forest”. In Michelle Vuckovich ed. Dungeon #61 (TSR, Inc.) (61)., p. 49.
- ↑ Eric L. Boyd (March/April 1999). “Eye of Myrkul”. In Christopher Perkins ed. Dungeon #73 (Wizards of the Coast) (73)., p. 49.
- ↑ Nigel Findley, et al. (October 1990). Draconomicon. Edited by Mike Breault. (TSR, Inc.), p. 103. ISBN 0-8803-8876-5.