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Geography[edit | edit source]
Geographical Features[edit | edit source]
Flora & Fauna[edit | edit source]
Government[edit | edit source]
Trade[edit | edit source]
Ghars was a market town and local farmers came to sell their produce here. From there, to ensure they could be sold fresh, fruits and vegetables such as radishes were taken on fast coaches with frequent horse changes to have them arrive in Marsember or Suzail. In Suzail, they were often marketed as "Hultail's best", despite never going through there.
Ghars was also home to the skilled smith Aunsible Durn, who forged agriculture tools like horseshoes, plowshares, and scythes, and even various polearms. People traveled for miles to purchase his wares, or at the least the tools.
Defenses[edit | edit source]
Owing to the threat of raiders out of the nearby Vast Swamp, Ghars was garrisoned with a sizeable force of the Purple Dragons. They also served as a police force and were considered unbiased and uncorruptible.
Local farmers with a bit of wealth to spare liked to outfit their workers with bills, halberds, and pikes from Aunsible Durn. Purportedly, this was to have a militia in the event of attack, but many folk in the area thought this just an excuse to have a rough-and-ready honor guard to parade around while the would-be squires wore their fancy armor at weddings and festivals.
Inhabitants[edit | edit source]
Circa 1367 DR, Ghars was home to around 1,200 people.
History[edit | edit source]
Once a village threatened by raiders from the Vast Swamp, the arrival of a Purple Dragon garrison and sundry other services helped Ghars grow into a market town by the 1360s DR.
By the start of autumn in the Year of the Shield, 1367 DR, Ghars was suffering a drought, having gone tendays without rain. Many wells dried up, crops were meagre, and farmers worried about their finances. What water remained was stored in a newly built public cistern and guarded by Khlerat. Meanwhile, Cormyr's Merchants' Guild was set to hold its Grand Council there, which puffed up local merchants and drew agents of the Iron Throne and Zhentarim; the Purple Dragons arrested one of the former and two of the latter in two months. Furthermore, townsfolk were reporting sightings of the axe-wielding ghost of the bandit chieftain Fastred. Finally, during Eleint, a series of murders occurred in Ghars. The murders were solved by Benelaius, a retired War Wizard of Cormyr and sometime armchair detective, and his servant Jasper. Ghars still stood in 1479 DR.
Description[edit | edit source]
The town lacked a good supply of water, instead getting what it needed from wells.
Notable Locations[edit | edit source]
It had a tavern, the Bold Bard; an inn, the Sheaf of Wheat; a library; and a smithy.
There was also a dive bar, The Swamp Rat, outside of town abutting the swamp. It was between the town and Benelaius's house.
Notable Inhabitants[edit | edit source]
Rumors & Legends[edit | edit source]
Appendix[edit | edit source]
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Appearances[edit | edit source]
References[edit | edit source]
- Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), pp. 182–183. ISBN 0-7869-0151-9.
- Chet Williamson (July 1998). Murder in Cormyr. (TSR, Inc.). ISBN 0-7869-0486-0.
- Brian R. James (July 2008). “Backdrop: Cormyr” (PDF). In Chris Youngs ed. Dragon #365 (Wizards of the Coast), p. 18. Archived from the original on 2018-11-23. Retrieved on 2020-03-02.
- Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (March 2007). Cormyr: The Tearing of the Weave. Edited by John Thompson. (Wizards of the Coast), pp. 151, 152. ISBN 978-0-7869-4119-3.
- Chet Williamson (July 1998). Murder in Cormyr. (TSR, Inc.), chap. 1, pp. 1–2. ISBN 0-7869-0486-0.