Ghasts were a more powerful subtype of ghouls.[2]
Description[]
They resembled very closely their undead cousin,[2][3][5] except perhaps being just a bit more slender and ghost-like. The stench of death and rot lingered around their undead forms.[2] This stench could often be smelled from a 10 ft (3 m) radius and was terrible enough to cause nausea, retching, and in rare cases even paralysis.[5][3]
Abilities[]
Like most undead, ghasts were immune to mind-affecting spells such as charm and sleep. Though they were known to be especially vulnerable to weapons made of cold iron.[5][3]
Combat[]
Ghasts were also far more deadly and cunning than ghouls, with their paralytic touch dangerously affecting their opponents, including elves. [2]
The bite of a ghast could transmit ghoul fever, a disease which killed its victims and then raised them as a new ghoul or ghast.[2]
Ecology[]
Habitats[]
Much like ghouls, ghasts were typically encountered around graveyards.[3]
Languages[]
Much like ghouls, ghasts spoke whatever language they did in life.[2][5]
Relationships[]
Ghasts often laired with others of their own kind or acted as the leaders of a group of normal ghouls.[2][3]
When it came to non-undead creatures, ghasts were often enslaved to demons.[5] Some ghasts acted as servants of the deity Kiaransalee.[6]
Notable Ghasts[]
- Onglore and Inglore - dwarven nobility who fell in the Weeping War, their bodies were turned into ghasts after their death, leaving them wandering the Dwarven Dungeons of Myth Drannor in a starved frenzy.[7]
Appendix[]
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See Also[]
Gallery[]
Appearances[]
- Adventures
- City of the Spider Queen • Curse of Strahd • The Dungeon of Death • Hellgate Keep (adventure) • Dungeon #53: "Steelheart" • Dungeon #48: "The Oracle at Sumbar" • Pool of Radiance: Attack on Myth Drannor
- Novels
- Sword Play
- Video Games
- Baldur's Gate: Siege of Dragonspear • Descent to Undermountain • Icewind Dale • Icewind Dale: Enhanced Edition • Idle Champions of the Forgotten Realms • Neverwinter Nights • Neverwinter Nights 2 • Neverwinter Nights 2: Storm of Zehir • Pool of Radiance: Ruins of Myth Drannor • Spelljammer: Pirates of Realmspace • Warriors of Waterdeep • Baldur's Gate III
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 148. ISBN 978-0786965614.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 119. ISBN 0-7869-2893-X.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc), p. 46. ISBN 0-8803-8738-6.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 131. ISBN 1-5607-6619-0.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 43. ISBN 0-935696-00-8.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 24. ISBN 0-7869-1239-1.
- ↑ Stormfront Studios (2001). Designed by Mark Buchignani, Ken Eklund, Sarah W. Stocker. Pool of Radiance: Ruins of Myth Drannor. Ubisoft Entertainment.