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A ghost was the spirit of a deceased sentient creature. This type of undead was incorporeal in nature and only vulnerable to conventional weapons on the Ethereal Plane. A Ghost Brute was a ghost of an animal, plant, or magical beast that was stuck to the material plane.
A ghost was a creature existing on two planes, the material and the Astral Plane. A ghost's connection to the material plane was severed when destroyed, but in a few days the ghost would usually come back. Ghosts were a repetitive nuisance for those who lived in one's particular haunt.
A ghost could also be controlled of wizards, sorcerers, liches, etc. In this case the ghost was finally put to rest when destroyed on the material plane or the master of the ghost died. This was usually uncommon though, because to raise a ghost used a lot more magic than raising a regular undead. A ghost's weapons usually consisted of whatever weapons they carried in their mortal life, and maybe a spell or two if they were a wizard or sorcerer.
- Logan Bonner (June 2011). “Bestiary: Ghosts”. In Steve Winter ed. Dungeon #191 (Wizards of the Coast), pp. 38–40.
- ↑ 1.0 1.1 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 116–118. ISBN 0-7869-2893-X.
- ↑ 2.0 2.1 2.2 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 147. ISBN 978-0786965614.
- ↑ Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 116–117. ISBN 978-0-7869-4852-9.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 130. ISBN 1-5607-6619-0.
- ↑ Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 43. ISBN 0-9356-9600-8.