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Ghost armor was a conjuration spell that improved on the armor spell by creating an aura of protection around the recipient.[1]

Effects[]

This spell could be cast by touch on one creature of any size up to Huge. Ghost armor created a translucent aura around the target that made it appear that he or she was wearing ghostly plate mail over their real clothing or armor, and it afforded the same protection as plate mail. If the recipient was already wearing armor (magical or otherwise) equal to or better than plate mail, this spell had no effect except in altering appearance. Magical bonuses on armor being worn did not stack with this spell.[1]

The ghost armor lasted one minute per experience level of the caster, and was a weightless and completely unencumbering magical force, immune to rust, heat metal, and similar effects that affect metal.[1]

Components[]

Verbal and somatic components were required to cast this spell, and the material component was a scrap of real battle-worn armor.[1]

History[]

In the month of Eleasis, of the Year of the Unstrung Harp, 1371 DR, the city of Ravens Bluff's Ministry of Art and Wizards Guild jointly declared it illegal to cast ghost armor within city limits due to a raging unnatural storm at the time called the Soulstorm. In addition to threatening arrest for those that broke this decree, it was declared that breaking this prohibition would result in a permanent expulsion from either organization.[4][note 1]

Appendix[]

See Also[]

Notes[]

  1. The events of the Living City Ravens Bluff campaign took place on a timeline that advanced together with the real world's time. Even though all Living City adventures and issues of Ravens Bluff Trumpeter were dated with real-world dates, there were events that received a DR year. The Living City timeline can be derived from Myrkyssa Jelan's historic events of the late 14th century DR. Myrkyssa Jelan attacked Ravens Bluff in 1370 DR, according to The City of Ravens Bluff and Forgotten Realms Campaign Setting 3rd edition; these events are chronicled in an in-and-out of universe issues of Ravens Bluff Trumpeter. This places the real world year 1997 as 1370 DR, and in 1998 (1371 DR), Myrkyssa was at last arrested and tried and said to have been executed, only to reappear in 1372 DR in The City of Ravens novel. As the real world's months and the Calendar of Harptos are virtually identical, we can also date all events of the Living City Ravens Bluff as close as an in-universe month.

Appearances[]

Video Games
Icewind Dale II

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 48. ISBN 0-8803-8828-5.
  2. Ed Greenwood, Tim Beach (November 1995). Pages from the Mages. Edited by Jon Pickens. (TSR, Inc.), p. 33. ISBN 0-7869-0183-7.
  3. Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
  4. Daniel S. Donnelly ed. (August 1998). The Trumpeter 2, no. 8 (link). (RPGA), p. 2.
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