Ghost knight was a multi-school divine spell that allowed a cleric to conjure forth a number of armor-clad specters.[2][3]
Effects[]
When this spell was cast, one or more ghost knights appeared within eyesight of the caster. They appeared as spectral figures clad in masked suits of plate mail armor.[3]
The ghost knights were nearly entirely incorporeal. They floated above the ground and were capable of walking upon the air. They could only manipulate a single object, but could not wield a weapon in combat. Similarly, could mimic the somatic components of spellcasting but were incapable of wielding magic. Illusory attacks made by the ghost knights caused a temporary chill feeling but were not actually harmful.[3]
The number of ghost knights that could be conjured depended on the skill and experience of the caster.[3]
Components[]
In addition to verbal and somatic components, this spell required a material component of a single piece of armor that was present at a combat within which at least one individual died.[2]
History[]
This spell was inscribed within the Kelemvorite relic the Testament of Vraer.[2]
Appendix[]
References[]
- ↑ Mark Middleton et al. (1999). Priest's Spell Compendium Volume Two. (TSR, Inc), p. 300. ISBN 9780786914210.
- ↑ 2.0 2.1 2.2 2.3 Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), p. 90. ISBN 0-7869-0682-0.
- ↑ 3.0 3.1 3.2 3.3 Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), p. 91. ISBN 0-7869-0682-0.