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Ghost sound, also known as audible glamer,[7][13] was a cantrip, or very simple to use spell, learned by all wizards. Ghost sound allowed its caster to create the impression of a quiet, whispery sound within 50 feet (15 meters). However, the sound was not real, but an illusion created by the wizard.

Following the Spellplague, ghost sound, like all cantrips, became an at-will spell that wizards were capable of casting at any time without preparation.

Prior to the Spellplague, ghost sound was also cast by bards and sorcerers, with much the same purpose. At this time, spells were accessed through the Weave and, as such, ghost sound could be cast only a limited number of times. Like other spells of the time, ghost sound grew in potency with the experience and power of its caster, growing louder as the caster grew more powerful.

History[]

The spell was attributed to Netherese arcanist Xanad in −944 DR and was originally called Xanad's glamer.[1]

Appendix[]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 25, 27. ISBN 0-7869-0437-2.
  2. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 235. ISBN 0-7869-2886-7.
  3. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 108. ISBN 0-7869-2889-1.
  4. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 181. ISBN 0-7869-2889-1.
  5. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
  6. Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 91. ISBN 0-7869-3435-2.
  7. 7.0 7.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 131. ISBN 0-88038-716-5.
  8. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 185. ISBN 0-7869-0394-5.
  9. Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 124. ISBN 1-56076-828-2.
  10. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  11. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 69, 94. ISBN 0-9356-9601-6.
  12. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 40. ISBN 0-9356-9602-4.
  13. Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.

Further reading[]

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