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Ghost touch was both an armor quality and a weapon quality that could be added to any weapon or armor to make it effective against incorporeal creatures.[2]

Powers[]

Any armor, shield, or weapon that possessed this quality was both corporeal and incorporeal simultaneously.[1] This gave it a misty and translucent appearance.[3] This made armor more protective against incorporeal creatures, such as ghosts, and made weapons capable of harming them normally as though they were enchanted. However, this effect would not pass on to the ammunition fired by ranged weapons, such as arrows and bullets.[1]

As items with this quality were considered incorporeal, such creatures were likewise capable of wielding them. Items with this quality were also able to pass through solid objects if the wielder desired.[1][3]

Creation[]

The creator must use either the spell Ghost touch armor or ghost touch weapon when crafting the appropriate item to add this property.[1]

Besides armor and weapons, this quality could be applied to rings, rods, staffs, wands, and wondrous items.[3]

Uses[]

Some experienced Thayan gladiators had their horns, claws, and other natural weapons enhanced as ghost touch weapons.[4]

Known Ghost Touch Weapons[]

Trivia[]

Appendix[]

See Also[]

  • Ghost strike

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Andy Collins, Bruce R. Cordell (October 2004). Libris Mortis: The Book of Undead. (Wizards of the Coast), p. 65. ISBN 0-7869-3433-6.
  2. Andy Collins, Bruce R. Cordell (October 2004). Libris Mortis: The Book of Undead. (Wizards of the Coast), pp. 20, 22, 65. ISBN 0-7869-3433-6.
  3. 3.0 3.1 3.2 Jennifer Clarke Wilkes, David Eckelberry, Rich Redman (February 2003). Savage Species. (Wizards of the Coast), pp. 42–43. ISBN 0-7869-2648-1.
  4. Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 64. ISBN 0-7869-3692-4.
  5. Skip Williams, Rich Redman, James Wyatt (April 2002). Deities and Demigods. (Wizards of the Coast), p. 95. ISBN 0-7869-2654-6.
  6. Skip Williams, Rich Redman, James Wyatt (April 2002). Deities and Demigods. (Wizards of the Coast), p. 70. ISBN 0-7869-2654-6.
  7. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), pp. 37–39. ISBN 0-7869-2759-3.
  8. 8.0 8.1 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 133. ISBN 0-7869-1964-7.
  9. Skip Williams, Rich Redman, James Wyatt (April 2002). Deities and Demigods. (Wizards of the Coast), p. 169. ISBN 0-7869-2654-6.
  10. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 35. ISBN 0-7869-2759-3.
  11. Skip Williams, Rich Redman, James Wyatt (April 2002). Deities and Demigods. (Wizards of the Coast), p. 118. ISBN 0-7869-2654-6.
  12. Skip Williams, Rich Redman, James Wyatt (April 2002). Deities and Demigods. (Wizards of the Coast), p. 153. ISBN 0-7869-2654-6.
  13. Skip Williams, Rich Redman, James Wyatt (April 2002). Deities and Demigods. (Wizards of the Coast), pp. 81, 83. ISBN 0-7869-2654-6.
  14. Sean K. Reynolds (2002-07-19). More Marches (Zipped PDF). Web Enhancement for Silver Marches. Wizards of the Coast. p. 3. Archived from the original on 2016-11-01. Retrieved on 2018-09-11.
  15. Oliver Diaz and Robert J. Hahn (April 2005). “Bazaar of the Bizarre: Tools of the Assassin”. In Erik Mona ed. Dragon #330 (Paizo Publishing, LLC), p. 68.
  16. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 38. ISBN 0-7869-3136-1.
  17. Jesse Decker, David Noonan, Chris Thomasson (June 2005). Dungeon Master's Guide II. (Wizards of the Coast), pp. 262–263. ISBN 0-7869-3687-8.
  18. David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 17. ISBN 0-7869-3272-4.

Connections[]

Item Qualities
Magical properties applied through enchantment

Shields
animatedarrow catchingarrow deflectionbashingblindingreflecting


Body Armor
coolingfire resistanceglameredhalfweightillithidwroughtinvulnerabilitymalleablesailingshadowspell resistancexorn movementwarming


All Armor
acid resistanceanchoringblinkingblendingblueshineblurringcold resistancecomfortdeath warddrowcraftelectricity resistanceetherealnesseverbrightfortificationfreedomghost touchgnashinghealinghideousmagic eatingmaskingmenacingmirror imagenegative energy protectionnimblenessocularproof against enchantmentsproof against transmutationsanctuarysonic resistancestrengthundead controllingvermin controllingwarywild


Ammunition
radiant holding


Ranged Weapons
distanceprecisereturningquick-loadingseekingsplitting


Melee Weapons
defendingflyingharmonizingmighty cleavingpowerleechsacrifical smitingspeedstalactitesunderingsweepingtentaclethrowingvalorousvicious


All Weapons
acidic burstanarchicaxiomaticbaneberserkerblindsightedbloodthirstycorrosivedancingdisarmingdiseaseddismisserdispellingdisruptiondomineeringdoomwardingdoomstrikedrowcraftelemental auraenervatingeverbrightexhaustingfinderflamingflaming burstforcefrostghost touchholyholy avengerhomeland championhornbladeicy burstillithidwroughtimpactjumpingkeenknockbacklight burstmercifulmetallinemorphingparalyzingravenousrustingscreamingsendingsizingshockshadowscourgeshattermantleshocking burstsmokingspeedspellbladespell storingspellstrikesure strikingthunderingunholyvampiricvenemousvipervirulentvorpalwarningweakeningwounding

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