Ghoul touch was a necromancy spell that could paralyze a single target.[3]
Effects[]
When ghoul touch was in effect, the touch of the caster had a chance to paralyze their victim. However, the deadly touch would only affect humans, halflings, dwarves, half-elves, and gnomes. The more powerful the caster, the longer the duration of the paralysis was.[3]
As well as paralyzing the target, the spell would make the target emit a nausea-inducing stench, causing those caught within 10 ft (3 m) to have a higher chance of missing their attacks.[3]
Components[]
The spell required somatic, verbal, and material components. The material component could either be a piece of cloth from the garments of a ghoul or some earth where the ghoul had made its lair.[3]
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References[]
- ↑ 1.0 1.1 Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
- ↑ Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
- ↑ 3.0 3.1 3.2 3.3 3.4 Rick Swan (1990-08-04). The Complete Wizard's Handbook. (TSR, Inc.), p. 98. ISBN 0-88038-838-2.

