Ghoul touch was a necromancy spell that could paralyze a single target.[2]
Effects[]
When ghoul touch was in effect, the touch of the caster had a chance to paralyze their victim. However, the deadly touch would only affect humans, halflings, dwarves, half-elves, and gnomes. The more powerful the caster, the longer the duration of the paralysis was.[2]
As well as paralyzing the target, the spell would make the target emit a nausea-inducing stench, causing those caught within 10 ft (3 m) to have a higher chance to miss their attacks.[2]
Components[]
The spell required somatic, verbal, and material components. The material component could either be a piece of cloth from the garments of a ghoul or some earth where the ghoul had made its lair.[2]
Appendix[]
Appearances[]
Adventures
Video Games
Icewind Dale series (Icewind Dale • Heart of Winter • Icewind Dale II) • Baldur's Gate series (Baldur's Gate • II: Shadows of Amn) • Pool of Radiance: Ruins of Myth Drannor • Neverwinter Nights series (Neverwinter Nights • Neverwinter Nights 2) • Dungeons & Dragons: Eye of the Beholder • Forgotten Realms: Demon Stone
Organized Play & Licensed Adventures
References[]
- ↑ Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
- ↑ 2.0 2.1 2.2 2.3 2.4 Rick Swan (1990-08-04). The Complete Wizard's Handbook. (TSR, Inc.), p. 98. ISBN 0-88038-838-2.