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A giant crocodile was a larger and more powerful version of a crocodile.[3][1][2][4]

Description[]

Giant crocodiles were giant, beastly crocodiles. They were as physically strong as hill giants and were exceptional swimmers, both above and beneath the surface of water. Underneath the surface, they could hold their breath for up to half an hour. In both scenarios, they were quite stealthy for their size and bulk.[1] Giant crocodiles could grow up to 30 feet (9.1 meters) long;[3][4] the older they were, the larger they got. In some environs, they were very rare, but in others they were common (though still much rarer than their smaller cousins).[3]

Combat[]

These beasts purely relied on their natural weapons: ferocious bites and whips of their tails. Their bites grappled opponents until they found the strength to break out, and their quick tail whips could knock enemies prone.[1] They were able to sneak up on prey and surprise them before launching an assault.[3]

History[]

In 1357 DR, a giant-crocodile-riding quasit roamed the sewers of Waterdeep.[5]

In 1374 DR, these creatures were used as guardians for the Shadowscale Warren in the Shadow Swamp.[6]

Ecology[]

Much like their smaller versions, giant crocodiles either lived on their own or in small colonies.[2]

Diets[]

These huge creatures often hunted inhabitants that lurked in saltwater environments, such as sharks and small-sized whales. They were also known to attack fishing boats by trying to capsize them, and then eat all the already-caught fish.[3]

Habitats[]

Giant crocodiles were spotted in many places over Toril in the continents of Faerûn,[7][8][9][10] Maztica,[11] and Zakhara.[12][13] Beyond the Zakharan mainland, giant crocodiles could be found in the Crowded Sea on the island of Djinni's Claws.[14]

In the Kara-tur region, they could be found in the rivers of Akari island.[15]

Outside of the Prime Material plane, they were noted to dwell in the Shadow Swamp in the Plane of Shadow.[6][16]

Usage[]

The crushed scales of these giant beasts were used in the powerful jungle avatar spell by Zakharan priests.[13]

Notable Giant Crocodiles[]

Trivia[]

  • Sebek of the Mulhorandi pantheon was known to appear as a giant crocodile. As such, his worshipers believed that the smile of such a creature showed that they were either favored or disfavored.[18] Some of his prominent worshipers gained the ability to transform into these creatures.[19]
  • Those who specialized in sea-based magic could summon a giant crocodile with the spell monster summoning V.[20]

Appendix[]

See Also[]

Appearances[]

Adventures 
Curse of the Azure BondsTomb of Annihilation
Video games 
Secret of the Silver Blades

Connections[]

References[]

  1. 1.0 1.1 1.2 1.3 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 324. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 271. ISBN 0-7869-2893-X.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 David "Zeb" Cook, et al. (1989). Monstrous Compendium Volume Two. (TSR, Inc). ISBN 0-8803-8753-X.
  4. 4.0 4.1 4.2 4.3 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 15. ISBN 0-935696-00-8.
  5. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 60. ISBN 0-88038-490-5.
  6. 6.0 6.1 Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (March 2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), pp. 80–83, 98–105. ISBN 978-0-7869-4119-3.
  7. Strategic Simulations, Inc. (1990). Designed by David Shelley. Secret of the Silver Blades. Strategic Simulations, Inc.
  8. Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (March 2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), pp. 39–41. ISBN 978-0-7869-4119-3.
  9. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 27. ISBN 0-88038-490-5.
  10. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), pp. 58, 68. ISBN 0-7869-3923-0.
  11. Jeff Grubb and Tim Beach (September 1991). Fires of Zatal. (TSR, Inc), p. 19. ISBN 1-5607-6139-3.
  12. Jeroen Grasdyk (January/February 1996). “The Rose Of Jumlat”. In Dave Gross ed. Dungeon #57 (TSR, Inc.), pp. 28–47.
  13. 13.0 13.1 Steve Kurtz (1994). Al-Qadim: Ruined Kingdoms: Campaign Guide. (TSR, Inc), pp. 14–15. ISBN 1-56076-815-0.
  14. David Cook (October 1992). “The Djinni's Claws”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 2. ISBN 978-1560763314.
  15. Jeff Grubb (1987). Ochimo: The Spirit Warrior. (TSR, Inc), p. 16. ISBN 0-88038-393-3.
  16. Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (March 2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), pp. 78–79. ISBN 978-0-7869-4119-3.
  17. Russell Brown (March 2007). “The Muster of Morach Tor”. In James Jacobs ed. Dungeon #144 (Paizo Publishing, LLC), pp. 24–26.
  18. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), pp. 124–125. ISBN 978-0786906574.
  19. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 16. ISBN 0-7869-3654-1.
  20. Deborah Christian (August 1995). “Arcane Lore: Sea Magic”. In Wolfgang Baur ed. Dragon #220 (TSR, Inc.), p. 72.
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