In terms of physical description, giant frogs completely matched normal frogs, except in size. Giant frogs could grow up to 6 ft (1.8 m) long, and weigh up to 250 lb (110 kg). Due to this extended size, they could jump up to 10 ft (3 m) high, and across gaps that were 10 ft (3 m) wide, even from being completely stationary.
These monstrous frogs were well camouflaged, so it was likely that their prey would be surprised. They used their large and adhesive tongues to capture and restrain foes. The tongues of these beasts could grow up to 18 ft (5.5 m) long.
In combat, these beasts bit their foes, and usually grappled them in the process. Small creatures were often swallowed whole after being restrained by the frog's bite, causing the internal acids to wear away at it.
Giant frogs formed packs, although they didn't have a sophisticated hierarchy.
Some giant frogs were known to keep the company of bullywugs. Bullywugs, as they were able to communicate with frogs and toads, formed bonds with these large frogs. Bullywugs trained the frogs to be protectors that could also hunt food for them. The ability of these frogs to swallow their prey whole allowed for the bullywugs to transport their future meals back to camp simply and efficiently.
These frogs mostly ate insects, small creatures, and fish, as well as birds and rats. Giant frogs could devour other beings whole, including humans and elves. Although they hunted very frequently, they knew their boundaries and their place in the food chain. As such, they avoided predators such as giant snakes.
They were known to inhabit many places all around Faerûn, including the Mere of Dead Men, the Vast Swamp, and Phlan, and in the Underdark, particularly Undermountain. There were even dark giant frogs that lurked on the Plane of Shadow.
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- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 119. ISBN 1-5607-6619-0.
- ↑ 2.0 2.1 2.2 2.3 2.4 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 325. ISBN 978-0786965614.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 41. ISBN 0-9356-9600-8.
- ↑ 4.0 4.1 Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), pp. 73, 75–76. ISBN 07-8694-119-7.
- ↑ Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 35. ISBN 978-0786965614.
- ↑ 6.0 6.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 2. ISBN 1-5607-6917-3.
- ↑ Ed Greenwood and Sean K. Reynolds (May 1999). “Wyrms of the North: Voaraghamanthar, "the Black Death"”. In Dave Gross ed. Dragon #258 (TSR, Inc.).
- ↑ James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Explorer's Manual”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 21. ISBN 1-5607-6917-3.
- ↑ James Ward, Jane Cooper Hong (November 1989). Pool of Radiance. (TSR, Inc), pp. 113–128. ISBN 0-8803-8735-1.
- ↑ Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 115. ISBN 978-0-7869-6626-4.
- ↑ Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), pp. 80–83, 98–105. ISBN 07-8694-119-7.
- ↑ Ed Greenwood (November 1998). The City of Ravens Bluff. (TSR, Inc), p. 158. ISBN 0-7869-1195-6.