Giant otters were a monstrous variety of the mundane aquatic mammal of the same name.[2]
Description[]
Giant otters were both fast runners and fast swimmers. Their bodies measured 10 to 15 feet (3 to 4.6 meters) in length.[1]
Behavior[]
Much like the mundane otter,[3] these creatures were relatively peaceful and playful creatures. Sliding around and playing tag were some of their favorite past times.[2]
Giant otters would not attack others unless threatened, cornered, or their young were threatened.[1][2] In which case, they fought fiercely. Even their young would fight to defend themselves.[2]
Ecology[]
Diet[]
Giant crayfish were one of many creatures they were known to prey upon.[4]
Habitats[]
Much like their smaller kin,[3] giant otters could be found inhabiting a variety of lakes and rivers.[2] They were particularly known to inhabit the Lake of Steam in South Faerûn,[5][6] the Moonsea lake,[7] freshwater bodies in the Moonshae Isles,[8] as well as the rivers and coasts of Phlan.[9]
Beyond the Prime Material plane, they could be found in the River Oceanus.[10]
Relationships[]
Giant otters tended to cause some collateral damage as they played. Breaking carts, overturning boats or wagons, and panicking horses.[2]
Some nereids were known to keep giant otters as pets.[11] And some aquatic rangers were known to have them as animal companions.[12]
Usages[]
Much like the mundane otter, creatures were known to hunt this giant variety for their pelts.[3] Their pelts typically sold for around 1,000 to 4,000 gold pieces.[1][2]
Trivia[]
- Those who specialized in sea-based magic could summon a giant otter with the monster summoning IV spell.[13]
- A giant otter could also be summoned by means of the conjure animals spell.[14]
Appendix[]
Appearances[]
- Adventures
- Ruins of Adventure
- Organized Play & Licensed Adventures
- A Fool's Errand
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 David "Zeb" Cook, et al. (1989). Monstrous Compendium Volume Two. (TSR, Inc). ISBN 0-8803-8753-X.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 77. ISBN 0-935696-00-8.
- ↑ 3.0 3.1 3.2 Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 97. ISBN 0-88038-031-4.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 50. ISBN 1-5607-6619-0.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 151. ISBN 0-7869-1836-5.
- ↑ Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 139. ISBN 0-7869-1237-5.
- ↑ Jeff Grubb and George MacDonald (April 1989). Curse of the Azure Bonds. (TSR, Inc.), p. 93. ISBN 978-0880386067.
- ↑ Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), p. 18. ISBN 0-88038-494-8.
- ↑ Mike Breault, David "Zeb" Cook, Jim Ward, Steve Winter (August 1988). Ruins of Adventure. (TSR, Inc.), p. 84. ISBN 978-0880385886.
- ↑ Dale Donovan (December 1995). “Liber Benevolentiae”. In Michele Carter ed. Planes of Conflict (TSR, Inc.), p. 6. ISBN 0-7869-0309-0.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 104. ISBN 1-5607-6619-0.
- ↑ Rick Swan (1993). The Complete Ranger's Handbook. Edited by Elizabeth Danforth. (TSR, Inc), p. 31. ISBN 1560766344.
- ↑ Deborah Christian (August 1995). “Arcane Lore: Sea Magic”. In Wolfgang Baur ed. Dragon #220 (TSR, Inc.), p. 72.
- ↑ Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 222. ISBN 0-9356-9602-4.